Overview[]
The Soldiers of Rularuu are an enemy group found mainly in the Shadow Shard zones of City of Heroes.
Enemy Types[]
Minions[]
Brute[]
The main shock troops in the Rularuu army are the Brutes. Faceless and grotesque, the Brutes are powerful fighters. Their primary weapons are the giant crystals that sit atop their heads, but they can also make short work of a hero with their powerful, club-like arms.
Powers
Crystal of Vigor
Point Blank Area of Effect, Ally +Damage | |
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When a Brute minion is in peril, he can release the power in his crystal to give himself and all his nearby allies a buff to their damage. |
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Energy Blast
Ranged Energy, Foe Knockback | |
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Sends a focused beam of energy that can knock back foes. |
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Pummel
Melee, Cone, Heavy Smash | |
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Brute brawling attacks. |
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Resistance
Auto, Self: Res(Smashing, Lethal, Toxic, Immobilize, Slow, Knockback, Repel, Fear, Disorient) +Recovery | |
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Brutes resistance |
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Natterling[]
Natterlings travel in large packs, hopping about the floating islands and mystic causeways of the Shadow Shard looking for intruders. They're very good scavengers, and any piece of technology or any living thing they find they'll scoop up and bring back to their masters.
Powers
Pummel
Melee, Heavy Smash | |
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Brute brawling attacks |
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Scatter Shards
Ranged, Moderate Damage, Lethal | |
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Natterlings can hurl shards of themselves in a narrow cone. |
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Merge
Special | |
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Two Natterlings can combine their biomatter to form a larger version of itself! |
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Panic
Panic | |
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Natterlings run on animal like instincts and are mostly cowards. They will flee in panic if near death. |
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Fly
Self fly | |
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Natterlings can Fly! |
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Resistance
Auto, Self: Res(Energy, Negative Energy, Confuse, Fear) | |
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Natterlings resistance |
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Watcher[]
These hideous creatures watch over the entirety of the Shadow Shard. Their giant eyeballs serve not only as a mechanism for exceptional sight, but also as their primary weapon. Regrettably, standing behind a Sentry is no safer than standing in front. Their thorn blasts can tear a hero to shreds, and they seem to be aware of everything around them.
Powers
Chomp
Melee Heavy Lethal | |
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Sentries can Chomp down on nearby foes. |
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Optic Blast
(Ranged, Energy) Foe -Speed, -Recharge, -Defense | |
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The Optic Blast of the Sentry has a paralytic effect. Your attack and movement speed, as well as your defense, is reduced. |
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Quill Blast
Cone Lethal, Med Damage, Knockback | |
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The Sentry can hurl its quills in a cone arc and impale a group of foes. Impaled foes may be knocked down. |
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Fly
Self fly | |
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Sentries can Fly! |
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Resistance
Auto, Self: Res(Sleep, Fly Debuff, Confuse, Perception Debuff) +Def +ToHit +Perception | |
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Sentry resistance |
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Wisps[]
Wisps are intelligent and capable leaders within the army of the Rularuu. Despite their frail appearance, they're quite tough and resilient to physical attacks, although they hate to feel the touch of another living being upon their flesh.
Powers
Mental Blast
Ranged Psionic, Foe -Recharge | |
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The basic psionic attack does moderate damage and can slightly reduce a target's attack speed. |
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Psychic Scream
Cone Psionic, Foe -Recharge | |
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The howl of Psionic energy resonates in the mind of all foes within its conical area of effect. |
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Subdue
Ranged Psionic, Foe Immobilize | |
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Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. |
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Aversion
Aversion | |
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Wisps do not like to be touched. They hate to feel the physical touch of another living being against their skin. |
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Fly
Self fly | |
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Wisps can Fly! |
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Resistance
Auto, Self: Res(Smashing, Lethal, Energy, Psionic, Sleep, Confuse, Hold, Fly Debuff) +Def(Psionic) | |
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Wisp resistance |
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Lieutenants[]
Bull Natterling[]
What are Natterlings made of? No one can truly say. Their twisted bodies seem to be composed of all manner of matter, from the flesh of Brutes to the strange jewel-like Kora fruit. In battle, the Natterlings will shoot gouts of this amalgamated material at their enemies, causing great damage and a very unpleasant smell.
Powers
Pummel
Melee, Heavy Smash | |
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Natterling brawling attacks. |
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Scatter Shards
Ranged, Moderate Damage, Lethal | |
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Natterlings cam hurl shards of themselves in a narrow cone. |
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Sinew
(Ranged) Hold | |
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The Natterling has held you within its fibrous Sinew. |
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Panic
Panic | |
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Natterlings run on animal like instincts and are mostly cowards. They will flee in panic if near death. |
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Fly
Self fly | |
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Natterlings can Fly! |
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Resistance
Auto, Self: Res(Energy, Negative Energy, Confuse, Fear) | |
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Natterlings resistance |
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Noble Brute[]
Despite their size and name, the Brutes are far from stupid. They are expert soldiers, who work well with each other or with the many other strange creatures that inhabit the Shadow Shard.
Powers
Crystal of Reslilience
PBAoE, Ally +Heal | |
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Heals all nearby allies. |
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Energy Blast
Ranged Energy, Foe Knockback | |
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Sends a focused beam of energy that can knock back foes. |
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Energy Salvo
(Ranged, Energy) Targeted Area of Effect, Foe Knockback | |
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Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. |
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Heal Other
Ally Heal | |
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Heals a single targeted ally. You cannot use this power to heal yourself. Recharge: Fast |
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Pummel
Melee, Heavy Smash | |
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Brute brawling attacks |
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Resistance
Auto, Self: Res(Smashing, Lethal, Toxic, Immobilize, Slow, Knockback, Repel, Fear, Disorient) +Recovery | |
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Brutes resistance |
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Observer[]
The denizens of the Shadow Shard have learned never to look a Sentry directly in the eye. By doing so, they become vulnerable to the Sentries' Paralytic Gaze, which can hold a person in place, unable to defend himself.
Powers
Chomp
Melee Heavy Lethal | |
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Sentries can Chomp down on nearby foes. |
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Optic Blast
(Ranged, Energy) Foe -Speed, -Recharge, -Defense | |
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The Optic Blast of the Sentry has a paralytic effect. Your attack and movement speed, as well as your defense, is reduced. |
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Paralytic Gaze
(Ranged) Hold | |
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The Sentry has Held you with it's Paralytic Gaze. |
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Quill Blast
Cone Lethal, Med Damage, Knockback | |
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The Sentry can hurl its quills in a cone arc and impale a group of foes. Impaled foes may be knocked down. |
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Fly
Self fly | |
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Sentries can Fly! |
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Resistance
Auto, Self: Res(Sleep, Fly Debuff, Confuse, Perception Debuff) +Def +ToHit +Perception | |
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Sentry resistance |
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Wisp Oppressor[]
The Wisps are always in flight, floating about from one place to another with surprising speed. When seen from a distance, they are really quite beautiful, but at close range their psychic attacks can rend even the most disciplined mind to shreds.
Powers
Domination
Ranged Hold | |
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Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself. |
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Mental Blast
Ranged Psionic, Foe -Recharge | |
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The basic psionic attack does moderate damage and can slightly reduce a target's attack speed. |
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Psychic Scream
Cone Psionic, Foe -Recharge | |
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The howl of Psionic energy resonates in the mind of all foes within its conical area of effect. |
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Subdue
Ranged Psionic, Foe Immobilize | |
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Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. |
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Telekinetic blast
Ranged Smash/Psionic, Knockback | |
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Blasts a targeted foe, tossing him like a rag doll. |
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Aversion
Aversion | |
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Wisps do not like to be touched. They hate to feel the physical touch of another living being against their skin. |
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Fly
Self fly | |
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Wisps can Fly! |
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Resistance
Auto, Self: Res(Smashing, Lethal, Energy, Psionic, Sleep, Confuse, Hold, Fly Debuff) +Def(Psionic) | |
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Wisp resistance |
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Bosses[]
Honored Brute[]
The most powerful Brutes know that it's best to weaken the enemy before charging into the fray. These creatures love to drain their enemies' Endurance before entering battle. Another favorite tactic is to use the power of their crystals to slow their foes' movement and attack speed.
Powers
Crystal of Corruption Cast
(Ranged, Energy) Foe -Defense, -Resistance, -Damage | |
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The Brute has weakened you and reduced your Damage, your Damage Resistance, and your Defense. |
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Degradation Blast
(Ranged, Energy) Foe -Defense, -Resistance, -Damage | |
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The Brute has weakened you and reduced your Damage, your Damage Resistance, and your Defense. |
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Energy Blast
Ranged Energy, Foe Knockback | |
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Sends a focused beam of energy that can knock back foes. |
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Energy Salvo
(Ranged, Energy) Targeted Area of Effect, Foe Knockback | |
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Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. |
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Pummel
Melee, Heavy Smash | |
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Brute brawling attacks |
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Resistance
Auto, Self: Res(Smashing, Lethal, Toxic, Immobilize, Slow, Knockback, Repel, Fear, Disorient) +Recovery | |
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Brutes resistance |
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Overseer[]
The Sentries may look like mindless monsters, but their army is organized and adept. At Firebase Zulu it is theorized that the Sentries communicate through some form of telepathy, since their leaders are able to instantly summon reinforcements when things look grim.
Powers
Chomp
Melee Heavy Lethal | |
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Sentries can Chomp down on nearby foes. |
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Optic Blast
(Ranged, Energy) Foe -Speed, -Recharge, -Defense | |
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The Optic Blast of the Sentry has a paralytic effect. Your attack and movement speed, as well as your defense, is reduced. |
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Paralytic Gaze
(Ranged) Hold | |
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The Sentry has Held you with it's Paralytic Gaze. |
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Quill Blast
Cone Lethal, Med Damage, Knockback | |
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The Sentry can hurl its quills in a cone arc and impale a group of foes. Impaled foes may be knocked down. |
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Summon Sentries
Summon | |
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The Sentry Boss can summon 3 Sentry minions if there is trouble. |
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Fly
Self fly | |
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Sentries can Fly! |
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Resistance
Auto, Self: Res(Sleep, Fly Debuff, Confuse, Perception Debuff) +Def +ToHit +Perception | |
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Sentry resistance |
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Wisp Overlord[]
The most powerful Wisps have expanded the powers of their mind so greatly that they can, in small ways, affect space itself. They can seal off their enemies in small pockets of space, rendering them unable to attack or aid allies. They can also bend space around themselves, creating a powerful Dispersion Bubble that protects all those within it.
Powers
Detention Field
Capture (Special) | |
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You are Encasesed in a Detention Force Field. You cannot be harmed, but you are Immobilized, and cannot attack or aid his allies. You can, however, use powers on yourself. |
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Dispersion Bubble
Team AoE Toggle +Res(Special) | |
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Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects. |
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Domination
Ranged Hold | |
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Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself. |
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Mental Blast
Ranged Psionic, Foe -Recharge | |
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The basic psionic attack does moderate damage and can slightly reduce a target's attack speed. |
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Psionc Tornado
(Ranged) Moderate Damage over Time, Psionic, Foe Slow | |
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The Wisp's Psionic Tornado continues to tear at your mind and slows your attack rate! |
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Psychic Scream
Cone Psionic, Foe -Recharge | |
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The howl of Psionic energy resonates in the mind of all foes within its conical area of effect. |
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Subdue
Ranged Psionic, Foe Immobilize | |
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Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. |
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Telekinetic blast
Ranged Smash/Psionic, Knockback | |
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Blasts a targeted foe, tossing him like a rag doll. |
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Aversion
Aversion | |
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Wisps do not like to be touched. They hate to feel the physical touch of another living being against their skin. |
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Fly
Self fly | |
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Wisps can Fly! |
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Resistance
Auto, Self: Res(Smashing, Lethal, Energy, Psionic, Sleep, Confuse, Hold, Fly Debuff) +Def(Psionic) | |
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Wisp resistance |
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Arch-Villains[]
Faathim the Kind[]
Main Article: Faathim the Kind
Faathim the Kind's sole purpose in life is to protect the innocents of the Shadow Shard. He has worked hard to maintain his independence from Rularuu, despite his imprisonment in the Chantry. He has limited means of rebellion, but he uses his mighty healing powers to assist champions of good when he can.
Powers
Dispersion Bubble
(Area of Effect Toggle) Team +Resistance(Special) | |
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Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient, and Hold effects. |
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Fortitude
Ally +DEF, +DMG, +ACC | |
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Fortitude immensely enhances a single ally's Accuracy, damage, and Defense. The target takes less damage from successful attacks. Fortitude also protects the targeted hero from Psionic attacks and damage. |
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Fulcrum Shift
-DMG | |
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Your power has been drained! You are doing less damage than before. |
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Healing Aura
(Point Blank Area of Effect) Team +Heal | |
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Healing Aura restores some Hit Points to you and all nearby heroes Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. Recharge: Moderate |
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Heal Other
Ally Heal | |
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Heals a single targeted ally. You cannot use this power to heal yourself. Recharge: Fast |
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Protection Shield
Ally +DEF(Smash, Lethal, Fire, Cold, Energy, Negative) | |
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The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense. |
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Siphon Power
-DMG | |
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Your power has been drained! You are doing less damage than before. |
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Fly
Self fly | |
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Faathim can Fly! |
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Resistance
Resistance | |
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Archvillain resistance. |
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Ruladak the Strong[]
Main Article: Ruladak the Strong
The leader of the Brutes is a most fearsome tyrant. Ruladak's robe is decorated with gems torn from the Brutes that have displeased him. The removal of the gem results in the Brute's immediate death and eternal dishonor, a fact that troubles Ruladak not in the slightest.
Powers
Crystal of Corruption
(Ranged) Foe -Defense, -Resistance, -Damage | |
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Ruladak has weakened you and reduced your Damage, your Damage resistance and your Defense. |
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Crystal of Resilience
Ranged, Ally +Heal | |
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Heals all nearby allies. |
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Crystal of Vigor
Ranged, Ally +DMG | |
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When a Brute minion is in peril, he can release the power in his crystal to give himself and all his nearby allies a buff to their damage. |
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Energy aura
Minor DoT(Energy) | |
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You are taking some energy damage just being near Ruladak! |
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Explosive Blast
Targeted AoE Smash/Energy, Knockback | |
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Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. |
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Hand Clap
(Melee) Area of Effect Disorient, Knockback | |
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Ruladak can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage. |
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Nova
PBAoE, Extreme DMG(Energy/Smash), Foe Knockback | |
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You can explode in a tremendous blast of energy, sending nearby foes flying. The Nova deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover any Endurance for a while |
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Power Blast
Ranged Energy/Smash, Knockback | |
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A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. |
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Total Focus
Disorient | |
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Tyrant has Disoriented you with his power of Total Focus! |
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Fly
Self fly | |
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Ruladak can Fly! |
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Resistance
Resistance | |
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Archvillain resistance. |
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Lanaru the Mad[]
Main Article: Lanaru the Mad
The demented consciousness of Lanaru the Mad is so twisted by rage that it has wrenched itself free of Rularuu. His psychic instability has manifested as a permanent storm that surrounds his castle and himself.
Powers
Blizzard
DoT(Cold), -ACC, -Speed, -Recharge | |
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The Blizzard is freezing you. Your Accuracy, movement speed and attack speed are reduced. You are taking damage over time. |
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Freezing Rain
Minor DoT(Cold), -Speed, -Recharge, -DEF -RES | |
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The Freezing Rain is chilling you, reducing your Resistance, movement speed and attack speed. You are taking damage over time. |
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Hurricane
Foe: -Range, -ACC | |
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The wind and rain from Lanaru's Hurricane have reduced your range and accuracy. |
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Ice Storm
Minor DoT(Cold), -Recharge, -SPD | |
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The Ice Storm is reducing your movement and attack speeds. You are also taking cold damage over time. |
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Ion Burst
Ranged Energy, -End | |
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Sends a large blast of charged particles at a foe. Deals good damage and also drains some Endurance. |
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Ion Field
Minor DoT(Energy) | |
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You are taking some energy damage just being near Lanaru! |
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Lightning Storm
Summon Lightning Storm | |
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Lanaru can summon a massive Lightning Storm overhead that will strike any foe that approaches him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm. |
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Snow Storm
Foe: -Speed, -Recharge | |
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Lanaru has reduced your attack and movement speed with his Snow Storm. |
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Summon Elemental
Summon Elemetal | |
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Lanaru can summon a Cyclone Elemental to fight by his side. |
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Thunder Clap
Disorient | |
---|---|
Lanaru has Disoriented you with his Thunder Clap. |
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Fly
Self fly | |
---|---|
Lanaru can Fly! |
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Resistance
Resistance | |
---|---|
Archvillain resistance. |
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Objects[]
Destruction Monument[]
This monument seems to pulse with power.
Destruction
(PBAoE) Heavy Damage, Lethal/Fire, Knockback, Disorient | |
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The monument has left you Disoriented. |
|
Hatred Monument[]
This monument seems to pulse with power.
Hatred
(PBAoE)(anyone?) +Recovery, -Damage | |
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The Hatred Monument has increased your Recovery Rate, but reduced your Damage potential. |
|
Rularuu the Ravager[]
Main Article: Rularuu the Ravager
The master of the Shadow Shard stands over a hundred feet in height. Rularuu's many powers make him a fearsome opponent, but his greatest weapon is truly his vast knowledge. Having absorbed thousands of dimensions, Rularuu knows all the tricks. There is truly no surprising him.
Notes[]
- Observers can see stealthed and invisible heroes.
- An Observer's range of view to notice enemies is average, but the Optic Blast power has a very long range of attack.
- Observers are immune to several mez powers including sleep and confuse. However, they are vulnerable to hold and fear.
- Flight is an inherent power for Observers. While knockdown attacks do cause damage, Observers cannot be grounded.