You can command the forces of nature! Storm Summoning allows you to control wind and weather to aid your allies and wreak havoc on your foes. Storm Summoning is a primary powerset for Defenders and a secondary powerset for Controllers, Corruptors and Masterminds.
This powerset was added to the Corruptor and Mastermind options in Issue 12.
Power Tables[]
Defender[]
The Storm Summoning powerset is available as a primary powerset for Defenders. The following table shows which powers are available and at what level:
Create Storm: Ranged, High Damage(Energy), Foe: -Endurance
Controller/Corruptor/Mastermind[]
The Storm Summoning powerset is available as a secondary powerset for Controllers, Corruptors and Masterminds. The following table shows which powers are available and at what level:
Create Storm: Ranged, High Damage(Energy), Foe: -Endurance
Powers[]
The following are powers in the Storm Summoning powerset.
Freezing Rain[]
Summons Freezing Rain at a targeted location. Freezing Rain deals minimal Cold damage to anything that passes through the storm. It also Slows the affected foes and severely reduces their Defense and resistance to damage. Many foes may even slip and fall trying to escape the storm.
You can summon a Hurricane. The wind and rain from this massive storm reduce the range and Accuracy of nearby foes. The massive winds of this storm continuously force foes away from you.
You can create a massive Lightning Storm that will strike any foe that approaches you. Lightning from this storm can knock down and damage all nearby foes, and can even instill panic. Lightning bolts will continue to fall as long as the storm remains.
Saturates the air around a targeted ally with rich oxygen, healing his wounds. The O2 Boost can protect a targeted ally from Sleep, Stun and Endurance Drain effects. You cannot use this power on yourself.
While active, the chill from this Snow Storm can dramatically Slow the attack and movement speed of the target and all nearby foes. The torrent winds of the Snow Storm are enough to bring down flying foes.
Recharge
Slow
Minimum Level
2 (Defender)
4 (Controller)
4 (Corruptor)
4 (Mastermind)
Effects
Toggle: Ranged (Targeted Area of Effect)
Foe: -Speed -Recharge -Fly
Enhancements
Reduce Endurance Cost
Increase Attack Rate
Enhance Slow
Set Categories
Slow Movement
Steamy Mist[]
Your mastery of the elements allows you to hide yourself and all nearby allies within a Steamy Mist. Steamy Mist makes you and your allies harder to see and increases your Defense bonus to all attacks, while reducing Fire, Cold, and Energy damage, as well as your Foes ability to Confuse you. You cannot use any other Concealment type powers while using Steamy Mist.
You can call forth a tremendous Thunder Clap that will Disorient most foes in a large area around you.
Recharge
Slow
Minimum Level
18 (Defender)
28 (Controller)
28 (Corruptor)
28 (Mastermind)
Effects
Point Blank Area of Effect
Foe: Disorient
Enhancements
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Accuracy
Set Categories
Stuns
Tornado[]
Conjures up a funnel cloud at a targeted location. The Tornado will chase down your foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced Defense. The Tornado is a menacing sight, and can even cause panic among your foes.