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==Atttack Taunt Comment==
 
==Atttack Taunt Comment==
 
I see the abbreviation "PvM" in the note. Never seen that before and we don't have a definition page for it. I assume it's "Player vs. Mobs". Correct? --[[User:Eabrace|Eabrace]] 14:20, 20 September 2007 (EDT)
 
I see the abbreviation "PvM" in the note. Never seen that before and we don't have a definition page for it. I assume it's "Player vs. Mobs". Correct? --[[User:Eabrace|Eabrace]] 14:20, 20 September 2007 (EDT)
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:In the context, it does appear to be referring to Player vs Enemy (PvE), the common usage. Incidentally, I think this comment is spurious, as ANY damage has a "Taunt" effect on individual enemies. This is normally over-ridden by a "true" Taunt or Confront effect - similar to magnitude of [[status effect]]s and the like. I think the ''opinion'' of the author should be noted thusly, and c further comment about targetted attacks/effects causing "attention" as opposed to true Taunting should be added. My $0.02 [[User:Kalon|Kalon]] 20:13, 20 September 2007 (EDT)

Revision as of 00:13, 21 September 2007

Brutes are good. But most would consider them the worst PvP-ers, if your considering PvPing i've heard elec/elec is your best bet

Atttack Taunt Comment

I see the abbreviation "PvM" in the note. Never seen that before and we don't have a definition page for it. I assume it's "Player vs. Mobs". Correct? --Eabrace 14:20, 20 September 2007 (EDT)

In the context, it does appear to be referring to Player vs Enemy (PvE), the common usage. Incidentally, I think this comment is spurious, as ANY damage has a "Taunt" effect on individual enemies. This is normally over-ridden by a "true" Taunt or Confront effect - similar to magnitude of status effects and the like. I think the opinion of the author should be noted thusly, and c further comment about targetted attacks/effects causing "attention" as opposed to true Taunting should be added. My $0.02 Kalon 20:13, 20 September 2007 (EDT)