Added levels...[]
I don't like this method of adding levels. At all. But until I can think of something better to show easily the attacks of these guys, I don't have anything better. The only thing I can think of would be running a Mayhem Mission per level, to determine the level range of each model...nor easy, nor brief...nor fun =/
If someone can think of something better, please add it... --Yakovlev 14:32, 1 October 2006 (PDT)
- Maybe just adding a level range to the power?
Submachinegun
Ranged, Lethal, Foe -Defense | |
---|---|
Rapid fire rifle. Can reduce target's defense. Level Range 10-20 |
|
or
Submachinegun
Ranged, Lethal, Foe -Defense | |
---|---|
Rapid fire rifle. Can reduce target's defense. Minimum Level 10 |
|
- Of course, this is just a visual example. I would modify the Power template for best results. -- StarGeekTalk page 00:09, 2 October 2006 (PDT)
- I tought of that at first, Geek...But there's a couple problems: one: they lose old attacks as they gain new ones, so this means a new mob entry, to keep consistency with the rest of the section, which is done this way. And second, I can't determine the levels of the attacks without running a Mayhem mission per level, as these Guards are only found in Mayhems and Heists. Heists are pretty rare to find in my experience, so... this is a bit complex, but I'm sure I can solve it =D --Yakovlev 08:52, 2 October 2006 (PDT)