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This is a documentation subpage for Template:Set Bonus (see that page for the template itself).
It contains usage information, categories and other content that is not part of the original template page.

This template is for declaring a set bonus in an Invention Set's page. It takes the following parameters:

num
Required. The number of set enhancements needed to get the bonus. One decimal digit.
amt
Required. The amount of the bonus, usually a percentage, without the percent sign. Please use two decimal places (e.g. 5.00 instead of 5) so the formatting on summary pages looks right.
class
Required. The class of the bonus (see below).
type
Optional. The type of effect (see below).
type2
Optional. Another type of effect (see below). Some bonuses have two types. Example: Fire and Cold Resistance => class=Resist|type=Fire|type2=Cold

Allowed Classes and Types

Class Types Example
All Powers Accuracy, Damage, Knockback, Recharge, Healing
  • Four enhancements improves the Accuracy of all your powers by 5.00%.
Debt Protection none
  • Five enhancements grants 1.00% debt protection.
Defense Area Effect, Melee, Ranged, Smashing, Lethal, Energy, Negative Energy, Fire, Cold, Psionic, Toxic
Endurance none
  • Four enhancements increases maximum Endurance by 1.50%.
Health none
  • Three enhancements increases maximum Health by 0.50%.
Less Mez Confuse, Stun, Fear, Hold, Immobilize, Sleep
  • Two enhancements reduces the duration of Stun effects on you by 1.50%.
Mez Confuse, Stun, Fear, Hold, Immobilize, Sleep, Slow
  • Six enhancements improves the duration of your Hold effects by 2.00%.
Mez Protection Knockback
  • Three enhancements provides 3 points of protection against Knockback effects on you.
Recovery none
  • Four enhancements increases Recovery by 2.50%.
Regen none
Resist Smashing, Lethal, Energy, Negative Energy, Fire, Cold, Psionic, Toxic
Speed F, J, R, M (for Flight, Jumping, Running, and Movement)


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