Overview[edit | edit source]
|Coordinates||(2550, -448, 2082)|
|Introduced by||Wiggy the Brit |
|Enemy groups|| Arachnoids|
- 1 Overview
- 2 Introductions
- 3 Store
- 4 Story Arcs
- 4.1 The Arachnoid Cure
- 4.2 Arachnoid Appetizers
- 4.3 Building a Better Vermin
- 5 Missions
- 6 External Links
Introductions[edit | edit source]
Contact Introduced By[edit | edit source]
New Contact(s)[edit | edit source]
Dr. Forrester is kind of crazy, but then again, I guess that's why they call them mad scientists.
Information[edit | edit source]
Terrence Dobbs is a professional exterminator specializing in Arachnoids. He's always looking for new recruits to help him keep the Arachnoid population down in Grandville.
Initial Contact[edit | edit source]
They call me Dobbs, 'cause that's my name. I'm a professional exterminator. Yah, I know it don't sound too glamorous, but I provide a vital service here in Grandville. I guess you can call me a 'big game hunter' amongst exterminators, 'cause I hunt one of the nastiest pests around: Arachnoids.
You heard of 'em? You might have seen 'em around Grandville, crawling around, occasionally nabbin' some unsuspectin' citizen. There's a whole mess of 'em here in the Gutter, which is why I made this place my regular stompin' grounds. These 'Rachnoids been called men, mutants, monsters - whatever. I calls 'em as I sees 'em, and I call 'em pests!
I'm lookin' for a few hearty souls to help me put those critters in their place, so if you're looking for a good ol' fashioned bug hunt, stick around!
Store[edit | edit source]
Terrence Dobbs sells the following items:
- Level 40 Technology Single-Origin Enhancements
- Level 45 Technology Single-Origin Enhancements
Story Arcs[edit | edit source]
The Arachnoid Cure[edit | edit source]
Souvenir: Arachnoid Tissue Sample
This is an Arachnoid tissue sample you found in a makeshift laboratory. You picked up up as a reminder of a tale you like to call:
The Arachnoid Cure
It all started when you did a job for Terrence Dobbs clearing out an Arachnoid nest. The Arachnoids were a lot more organized than normal, having taken out a previous Arachnos assault squad and using ambush tactics. Deep in their lair you found a tattered note from someone named Biff telling that a cure was coming soon and to hold out as long as they could. Biff was being protected by someone named Slicer-Dicer. Dobbs didn't like this situation one bit!
Dobbs did a bit of asking around and found out that Slicer-Dicer was a Freakshow gang leader out of St. Martial. You invaded the Freakshow hideout and found a lab containing Freakshow parts, Arachnoid samples and research papers. Apparently, Biff was working on a way to cure the Arachoid condition so they might become human again! Dobbs didn't like this news either, since no Arachnoids meant no exorbitant pest control pricing!
Dobbs sent you to take care of Biff once and for all! You headed into the tunnels where Biff was talking with his Arachnoid allies to discover that Biff himself was an Arachnoid! In the end he pleaded with you to let him go, saying he would make it worth your while... and you did what you thought was best!
Clear out Arachnoid tunnels[edit | edit source]
Okay, I got another job for ya. There's another nest of 'em Arachnoids in - surprise, surprise - come caves underneath Grandville. Some Arachnos troops went in to cull them back a bit, but they got wiped out to the man! Somethin' about an ambush, about how they were set up - whatever! Arachnoids may be fast and strong, but they ain't smart enough to take down trained Arachnos troops like that. I think it was some mistake on the part of the Arachnos commander, they just don't want to admit that! Head over to the Arachnoid tunnels and wipe out that nest!
Smart Arachnoids - hah! That'll be the day.
C'mon, c'mon! What you waitin' for? Clear out those Arachnoid tunnels so we can get on to the next job!
You hear the skittering of the Arachnoids go strangely silent as you enter their tunnels.
- Defeat all Arachnoids
You cleared out the Arachnoid tunnels!
|The Tattered Note|
|This tattered note is almost incomprehensible scrawling, but you can make out: 'Cure coming soon. Hold out against intruders. Slicer-dicer will protect me.' It's signed by someone named Biff.|
- Super Arachnoid (Boss)
Before combat: "Be ready! More come!"
At 50% HP: "COME NOW! ATTACK, BROTHERS!"
Wha-a-t? Arachnoids settin' traps and ambushes? Talkin'? Ah geez, I don't like this one bit. And who is this Biff who's sendin' notes to the Arachnoids? And who's Slicer-Dicer? I better look into this!
Find out truth behind Biff[edit | edit source]
Okay, I got some more news on those Arachnoids working with that guy named Biff. The note you found in the [Arachnoid tunnels said Biff was being protected by a guy named Slicer-Dicer. I asked around and found out Slicer-Dicer is a Freakshow gang leader from St. Martial! Raid the Freakshow hideout and find out what you can about Biff!
I want to know why this guy Biff is protecting these Arachnoid creatures!
needs to be added later
Who's Biff and why is he helping the Arachnoids? The Freakshow here might know the truth!
- Find out truth behind Biff
- Find clue
- Defeat 5l1c3r-D1c3r
You found the truth behind Biff!
- 5l1c3r-D1c3r (Freakshow Tank Smasher)
|The Freakshow Deal|
|Sounds like Biff was helping the Freakshow service their cybernetic replacements while they provided him a safe place to do his research.|
|Biff's Research Notes|
|Amongst the bits of Freakshow cybernetic parts and Arachnoid tissue samples you find these research notes. These notes are written in the same scrawling hand as the note you found in the Arachnoid tunnels. From scanning the notes you get the idea that Biff is attempting to find a cure for the Arachnoid condition!|
Before combat: "Where the heck is Biff? I need to get the hydraulic fluid in my swiper arm changed!"
Combat start: "You broke into the wrong rec room, punk!"
75% health: "Ah man! I just chromed that arm!"
50% health: "I'm gonna hurt you for that, punk!"
25% health: "If you're lookin' for Biff, he ain't here!"
Upon defeat: "Damn! Biff's gonna be working overtime for this!"
Defeats a player: needs text
Oh, great. That's just great! This Biff joker is actin' like some sorta 'friends of the Arachnoids', and we're gonna lose our bread and butter if he succeeds! We gotta take care of this jerk before he finds this cure he's lookin' for...
Take down Biff[edit | edit source]
We gotta deal with this Biff fella! We can't have him organizing the Arachnoids to fight against us, or worse yet, finding a cure for their condition! It'd put me out of business, and I'm not about to let that happen, y'know? Head into the Arachnoid tunnels and take down Biff!
This Biff sounds like one clever Arachnoid, and I get he's pretty tough if he's getting the other Arachnoids to listen to him. You might need to put together some kind of heavy-duty team to take down Biff!
I'm sure there's something inherently inhumane about this, but I'm just a businessman. You know how much my operating costs are? And the rent in Grandville is killer!
needs to be added later
You took down Biff!
Note: Biff will run away to the exit door when his health reaches 50% health. As an Arachnoid, and as a Elite Boss, he will be very difficult to stop as he runs so fast, and has so much hitpoints. If you wish to stop him, have a method to stop or slow him down, such as Air Superiority, for example, or bring many friends with you.
- Biff (Elite Boss)
Before combat: "Relax, brothers! I will have a cure for you soon!"
Combat start: "Wait, Character! Let us work this out!"
50% health: "If you allow me to escape, I'll make it worth your while! I know a hidden weapons cache which will be all yours!"
You allowed Biff to escape, but he left behind a weapon cache!
|Stolen SMG Ranged, -Defense|
This is a sub-machine gun stolen from a create that was part of an arms shipment. You may fire 10 bursts from the SMG before it is exhausted.
Y-you let Biff get away? What are you trying to do here? I thought I hired me a high quality merc, not some amateur! You ain't goin' soft on me, are ya?
Arachnoid Appetizers[edit | edit source]
Souvenir: Arachnoid Webbing
This is a piece of sticky webbing taken from an Arachnoid cocoon. You got it as a reminder of a tale you like to call:
It all started when Terrence Dobbs asked you to help clear Arachnoids out of an Arachnos research lab. You went in there and managed to rescue one of the research scientists, Doctor Weisen, who mentioned how Executioner Garrod had been taken by the Arachnoids.
Dobbs spoke with Arachnos, and they stated they wanted their soldier back. Dobbs sent you to speak with Regent Korol, who informed you how Arachnos tracked some of their more valuable assets through the use of implanted homing beacons, a little trick they picked up from Crey Industries. She gave you a tracking device to lead you right to where Executioner Garrod was taken.
You broke into the Arachnoid tunnels and found a number of people held captive in cocoons, presumably to be eaten! You managed to find Executioner Garrod in the end, freeing him from the webbed nightmare of the Arachnoids.
Defeat all Arachnoids in lab[edit | edit source]
Okay, we got another Arachnoid attack on an Arachnos research lab. Arachnoid, Arachnos - you'd think those two would get along? Hehe - I kid, I kid! Head over to the research lab and clear out the Arachnoids!
It's a fairly high-profile Arachnos research base. There's a few researchers there which are unaccounted for. See if you can find 'em.
needs to be added later
You make your way to the research lab. Time to hunt some bugs!
- Defeat all Arachnoids in lab
- Rescue the scientist
- Lead scientist out
You cleared out the Arachnos research lab!
|The Missing Executioner|
|One of the scientists you rescued from the Arachnos research lab said the Arachnoids carried off Executioner Garrod, one of the Arachnos Bane Spiders who were salvaging research data from the lab.|
Speak with Regent Korol[edit | edit source]
Nice job clearing the Arachnoids out of that research lab. Arachnos definitely wants to get their kidnapped Executioner back, so it looks like we got another job. We can spend days scouring all the tunnels, but fortunately Arachnod has taken steps in case somethin' like this happens! Head over to talk with Regent Korol about tracking down Executioner Garrod.
Korol's kinda creepy, but keeps track of all that goes on in Grandville. She'll know what to do.
needs to be added later
- Speak with Regent Korol
Debriefing: Regent Korol
I sensed your approach! I take it you are here in the matter of the missing Bane Spider? Yes, Arachnos has many ways of keeping track of our assets. Executioner Garrod was implanted with a homing beacon, a little trick we picked up from Crey Industries. Take this tracking device - it should show you exactly where you need to go.
Take care, my pet. Don't let the Arachnoids bite!
Clue:This is a small handheld device used for tracking a particular homing beacon, in this case that of Arachnos Bane Spider Executioner Garrod.
Regent Korol hooked you up with a tracking device, eh? Good stuff! That's gonna save us a bunch of time huntin' this guy down!
Rescue Garrod from Arachnoids[edit | edit source]
You still got the tracking device from Regent Korol? Good, good! Let's finish up this job! Head into the Arachnoid tunnels and get Executioner Garrod!
What, you waitin' for those critters to eat Executioner Garrod or somethin'? Move it!
Find Executioner Garrod and get him out of here!
- Rescue Garrod from Arachnoids
- Rescue Garrod
- Lead Garrod out
You rescued Executioner Garrod!
- Rescue/Ally: Executioner Garrod (Bane Spider Executioner)
- Rescue/Ally: Bane Spider Commando (x4)
You got Executioner Garrod back? Good stuff! That'll get us in good with Arachnos! At least for a little while.
- As you rescue each Bane Spider Commando, you will have the option of leading him to the cave entrance to escape. You do not gain any experience or other reward for doing so. Strategically, it is best to keep the Bane Spider Commandos with you until you have rescued all captured allies, and then lead the entire group to the mission entrance to complete the mission. The allies will help you defeat enemies, and your character and/or team will receive full experience for any enemies the allies harm and defeat.
- After rescuing each ally from a Cocoon, a character will be ambushed by a fairly high-level group of Arachnoids.
Building a Better Vermin[edit | edit source]
Souvenir: Altered Arachnoid DNA
Building a Better Vermin
It all started when Terrence Dobbs asked you to help cull some of the Arachnoid population down in the Gutter of Grandville. Dobbs thanked you for your assistance, but commented on how he wish he had a better weapon for dealing with Arachnoids.
Dobbs heard from one of his contacts that Crey was working on some bio-weapons at one of their labs in Cap Au Diable, and wanted you to break in and see if you could find anything to use against the Arachnoids. You found a weapon alright, along with indications that Crey was doing extensive research on Arachnoids!
Dobbs wanted to find out more, and sent you to investigate some caves under St. Martial where Crey supposedly was conducting field tests. You found a number of Crey there in some Arachnoid tunnels, as well as a tagged Arachnoid marked as a research subject!
Dobbs sent you to check out the Crey office nearby the Arachnoid tunnels found on St. Martial. There, you found research files detailing how Crey was developing Arachnoid countermeasures to deal with any Arachnos-controlled threat, as well as developing a new strain of Arachnoids which Crey could use as shock troops!
Dobbs felt he was in over his head, and so decided to turn matters over to Arachnos. He got you take all the evidence to Arbiter Daos, who decided to enact protocols to shut down the Crey Arachnoid research operations.
Arbiter Daos sent you to the main Crey research facility in Paragon City to deal with the Crey scientist responsible for the Arachnoid research project and destroy their main database. Having dealt with the Crey threat to Arachnos security, Arbiter Daos gave you his thanks.
Cull Arachnoids in Gutter[edit | edit source]
How do you feel about doing some Arachnoid huntin' in the Gutter? They get so thick in there that we gotta cull 'em back sometime. If you're interested, you can head in and start thinning out Arachnoids.
They can be cunning sometime, so watch out for ambushes!
You ain't killed enough Arachnoids yet. Get movin'!
You culled enough Arachnoids!
Nice work, Villain! That oughta thin their numbers a bit!
There's gotta be a better way of dealing with those critters. Maybe some kind of new weapon...
Find chemical weapon in Crey lab[edit | edit source]
Nice job cleaning out those Arachnoids in the Gutter. Y'know what I said about finding something to take out Arachnoids better? Well, I know Crey is always messing around with science and biology stuff. I heard from a buddy of mine that Crey's got a chemical research lab in Cap Au Diable where they just got in a shipment of heavy-duty pesticides, so maybe we can find something that'll do the trick against these Arachnoids. Head over to the Crey lab and see if you can find anything I can use against Arachnoids.
Crey makes all kinds of great experimental weapons. Finding a good general purpose gas weapon would be great!
You hit that Crey lab yet? Get goin'!
There's gotta be something good Dobbs can use against the Arachnoids. Find it!
- Find chemical weapon in Crey lab
- Find weapon reports
- Find chemical weapon
You secured the chemical weapon!
Clue: Crey Arachnoid-X76 Gas Canister
The label on the gas canister says: 'Crey Arachnoid-X76 - For use against accelerated mutation type A-456 codenamed Arachnoid. HIGHLY TOXIC.' Apparently, Crey is quite versed in Arachnoid control already.
Clue: Crey A-X76 Field Test Reports
These are field report tests on the effectiveness of the Crey A-X76 gas on the A-456 test subjects, citing a favorably deadly effect. The field report tests give coordinates to caves underneath St. Martial.
W-whaaat? Crey's messin' with the Arachnoids? Underneath St. Martial? What the heck? I expected to find some good chemical weapons, but I didn't expect custom made 'Arachnoid-B-Gone' stuff! What the heck are they up to?
Clear out Arachnoid tunnels[edit | edit source]
Well, I don't know why Crey is messin' with Arachnoids, but as long they're coming up with ways to put 'em down, I'm fine with that! Those field test reports point to Arachnoid caves under St. Martial, tho'! I don't like the fact that the Arachnoids are making their way off Grandville. We'd pest do a little bit of our own field testing! Head over to those Crey testing grounds and clear out those Arachnoid tunnels!
If Crey's just finding a way to get rid of Arachnoids, it's all good. Somehow I don't think Crey is being all that benevolent.
Temporary Power: Arachnoid Gas (10 uses)
|Arachnoid Gas Targeted Area of Effect Toxic|
This gas is highly toxic, and is specifically designed to overcome Arachnoid resistances.
C'mon, Villain Name! Check out those St. Martial tunnels!
You hear the sound of a radio in the distance. Not what you'd expect from Arachnoid tunnels...
- Clear out Arachnoid tunnels
You cleared out the tunnels!
Clue: Arachnoid Tag
This small tag was found stapled to the ear of the head Arachnoid. It says, 'A-456-053' along with the Crey Industries logo on it.
What the heck is Crey doing with these Arachnoids? I thought they were killin' the critters first, but if they're taggin' those things... I don't like the sound of this!
Find files on Crey experiments[edit | edit source]
So... I really don't like the fact that Crey is messin' around with the Arachnoids. Sure, they're coming up with heavy-duty pesticides to control 'em, but they're also doin' other types of experiments. Now, the last thing we need is Crey letting loose a bunch of super-duper Arachnoids with extra cheese onto the world if you know what I mean!
Let's find out more about what Crey is up to! There's a Crey building on St. Martial near the Arachnoid caves which might give us a good clue as to what they're up to. Head over there and ransack their files!
I ain't an espionage kinda guy, but this is probably worth lookin' into.
C'mon, Villain Name. This is huge! Find those files at the Crey lab!
The Crey lab is on full alert. Find those files!
- Find files on Crey experiments
- Find research files
You found the research files!
Clue: Crey Research on A-456
These are a series of files on the subjects known as A-456, otherwise known as Arachnoids. It looks like Crey has been doing research on the Arachnoids in an attempt to make a trained group of mutant shock troups while developing a series of countermeasures to any Arachnos-controlled Arachnoids. The project lead is a Crey scientist name Doctor Reaves base at a Crey tech facility in Paragon City.
Ah geez. This is bad. REAL bad. Arachnoid shock troops? This can get out of hand REAL quick.
Report to Arbiter Daos[edit | edit source]
Okay, Villain, we're getting' in WAY over our heads here! Getting in the way of Crey secret projects can get us killed! We gotta talk to Big Brother about this, and when I say that I mean Arachnos! I been told to talk to Arbiter Daos if I come across anything which 'compromises Arachnos security' or somethin', and I think this qualifies! Head over and tell our predicament to Arbiter Daos!
I'm washin' my hands of this, Villain! You just talk to Daos and do what he says!
You talk with Daos yet? C'mon, the last thing I want is Grey corporate assassins comin' after us!
- Report to Arbiter Daos
Please inform Mr. Dobbs that this information is very useful to Arachnos, and we appreciate him bringing this to light. I'll begin preparations to counter this little Crey problem. I suggest you return to Mr. Dobbs to await further instructions. Thank you for your assistance. Remember our motto: Strength through Undying Loyalty.
Stop Crey Arachnoid research[edit | edit source]
I just got a call from Arbiter Daos - he says he wants you to lead a counterstrike against the main Crey facility involved in the experimentation with the Arachnoids! Head over to the Crey facility in Paragon City and take down the leader of the Arachnoid project!
What are you waitin' for Villain Name? When Arachnos says jump, you gotta super-jump!
Find Doctor Cooper and destroy his research data!
- Stop Crey Arachnoid research
- 5 stasis tubes to destroy
- Destroy research data
- Defeat Cooper and guards
- Rescue/Ally: Bane Spider Scout
Missions[edit | edit source]
Exterminate runaway Arachnoids[edit | edit source]
Those Arachnoids get into everywhere! I just got word that a bunch of 'em snuck aboard a cargo ship heading to Paragon City. I think Arachnos wants to keep their problems to themselves, 'cause I just got a call from 'em asking me to take care of the problem before the heroes find out. Head over to Paragon City and get rid of those Arachnoids!
Its only a matter of time before the heroes find out about the Arachnoids there. You have 60 minutes to complete this mission.
Arachnos wants to keep the lid on this, so take care of any witnesses you come across too, okay? There's a boat waitin' at the docks for you. Once you get to Paragon City, head over to this old warehouse where the Arachnoids have holed up and exterminate 'em!
needs to be added later
You hear an inhuman scream echo through the warehouse. Find and eliminate the Arachnoids before the heroes find them!
- Defeat all Arachnoids and witnesses (Timed, 60 minutes)
You exterminated the Arachnoids!
You cleared 'em out? Great job! Thanks for taking care of those pests!
Take down rival exterminator[edit | edit source]
So you think I'd have the local pest control market all locked up, right? There's this new guy named Charlie Biggs who has come to town and set up a rival extermination business! Now, I normally don't mind a bit of competition, but this guy is undercutting my prices by a huge margin. This won't stand!
I found out where the new guy is doing a job right now. Head over there and 'persuade' him to take his business elsewhere!
Say what you will about him, Biggs is a pretty heavy-duty exterminator. He might have a trick or two up his sleeve that'd even take you out, so you might want to grab a buddy to help you with this!
Tell that bum to stay outta the Rogue Isles!
You hear the skittering of Arachnoids in the distance. Find Biggs and run him out of town!
- Take down rival exterminator
- Defeat Charlie Biggs
You took down the rival exterminator!
needs to be added later
- Super Arachnoid (Boss)
- Charlie Biggs (Special Boss)
You sent Biggs packin'? Hah! I would've paid good money to see the look on his face! I bet he was REAL steamed! Now Dobbs is the only game in this town! Hehe!
Stop Arachnoid invasion[edit | edit source]
One of my buddied in Arachnos says they need some help with an Arachnoid outbreak! Apparently, a bunch of those pests broke into an Arachnos facility and have started tearing things up! Get over to the Arachnos base and clear out all the Arachnoids!
There's some Arachnos operatives still in there. Give 'em a hand and they might help you clear out the rest of the base!
needs to be added later
- Stop Arachnoid invasion
- Rescue last Executioner
- Defeat Arachnoid leader and minions
You stopped the Arachnoid invasion!
- Rescue/Ally: Bane Spider Executioner
You were fightin' alongside an Executioner? Dang, those fellas are tough! I wish I had one of them guys everytime I went huntin' Arachnoids!
Steal chemical shipment[edit | edit source]
So in my line of work, I always gotta be up on the latest tools of the trade. Pest control sprays, traps, high-powered rifles - y'know, the usual. Problem is I'm running low on some chemicals for my heavy-duty sprayer mix. And these chemicals - well let's just ya can't find 'em at your local hardware store!
I been askin' around, and I found out the Council is shippin' in a load of chemicals I'm lookin' for by boat! I need someone to intercept the shipment and steal these chemicals for me.
I got a boat ready down at the docks. Head over the ship and steal those chemicals! Oh, and you'd best cover your tracks - take down the Council leader in charge of the shipment, too!
You get lost or somethin'? Head down to the docks and steal those chemicals for me!
You pull up alongside the ship. Steal the chemicals for Dobbs!
- Steal chemical shipment
- 5 chemicals to steal
- Defeat Council leader and minions
You have stolen the chemicals (x 5)
You defeated the Council leader
You stole the chemical shipment!
|These are chemicals stolen from the Council. Terrence Dobbs plans to use them for his pest control sprays.|
- Galaxy Archon (Boss, Council leader)
Before combat: "We're under attack? Who dares to raise their hand against the Council?"
Combat start: "You cannot escape the wrath of the Council!"
At 75% Health: "Quickly! Call for reinforcements!" (this will spawn ambush; see below)
At 50% Health: "You'll pay for that you gnat!"
At 25% Health: "Impossible!"
Upon Defeat: "Arrgh!"
Oh yah! These'll do great! I just got to remember to get a new chemical filter mask before I mix these up. Last time I was coughin' blood for a week!
Clear out office invaders[edit | edit source]
I got a call from one of the local Grandville corps today. They said they got some weird stuff happening in their basement, with some weird critters popping up out of a tunnel. Definitely sounds like Arachnoids! Now get in there and clean out that nest!
If you find any office supplies while your in their, bring me some pens, would ya? I'm running short.
needs to be added later
The screams of panicking workers floods the air. Clear out the office invaders!
- Defeat all office invaders
You cleared out the office invaders!
What? Walkin' plants and rocks? That don't sound like no Arachnoids! Well, pest control is pest control - no money back!