Description[]
This is a vine from the Thorn Tree.
Recipes Used In[]
Temp Power Recipes
- Temp Power: St. Louis Slammer
- Temp Power: St. Louis Slammer
- Temp Power: Gabriel's Hammer
- Temp Power: Gabriel's Hammer
Set Enhancements
- Aegis: Endurance/Recharge
- Aegis: Endurance/Recharge
- Aegis: Endurance/Recharge
- Aegis: Endurance/Recharge
- Aegis: Endurance/Recharge
- Aegis: Endurance/Recharge
- Aegis: Endurance/Recharge
- Aegis: Endurance/Recharge
- Positron's Blast: Chance for Energy Damage
- Positron's Blast: Chance for Energy Damage
- Positron's Blast: Chance for Energy Damage
- Positron's Blast: Chance for Energy Damage
- Positron's Blast: Chance for Energy Damage
- Positron's Blast: Chance for Energy Damage
- Positron's Blast: Chance for Energy Damage
- Positron's Blast: Chance for Energy Damage
- Positron's Blast: Chance for Energy Damage
- Positron's Blast: Chance for Energy Damage
- Positron's Blast: Chance for Energy Damage
- Positron's Blast: Chance for Energy Damage
- Positron's Blast: Chance for Energy Damage
- Positron's Blast: Chance for Energy Damage
- Positron's Blast: Chance for Energy Damage
- Mako's Bite: Damage/Recharge
- Mako's Bite: Damage/Recharge
- Mako's Bite: Damage/Recharge
- Mako's Bite: Damage/Recharge
- Mako's Bite: Damage/Recharge
- Mako's Bite: Damage/Recharge
- Mako's Bite: Damage/Recharge
- Mako's Bite: Damage/Recharge
- Thunderstrike: Accuracy/Damage/Recharge
- Thunderstrike: Accuracy/Damage/Recharge
- Thunderstrike: Accuracy/Damage/Recharge
- Thunderstrike: Accuracy/Damage/Recharge
- Thunderstrike: Accuracy/Damage/Recharge
- Thunderstrike: Accuracy/Damage/Recharge
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Accuracy/Recharge
- Scirocco's Dervish: Damage/Endurance
- Scirocco's Dervish: Damage/Endurance
- Scirocco's Dervish: Damage/Endurance
- Scirocco's Dervish: Damage/Endurance
- Scirocco's Dervish: Damage/Endurance
- Scirocco's Dervish: Damage/Endurance
- Scirocco's Dervish: Damage/Endurance
- Scirocco's Dervish: Damage/Endurance
- Scirocco's Dervish: Damage/Endurance
- Scirocco's Dervish: Damage/Endurance
- Scirocco's Dervish: Damage/Endurance
- Scirocco's Dervish: Damage/Endurance
- Executioner's Contract: Damage/Range
- Executioner's Contract: Damage/Range
- Executioner's Contract: Damage/Range
- Executioner's Contract: Damage/Range
- Executioner's Contract: Damage/Range
- Executioner's Contract: Damage/Range
- Executioner's Contract: Damage/Range
- Executioner's Contract: Damage/Range
- Executioner's Contract: Damage/Range
- Executioner's Contract: Damage/Range
- Executioner's Contract: Damage/Range
- Executioner's Contract: Damage/Range
- Extreme Measures: Accuracy/Interrupt/Range
- Extreme Measures: Accuracy/Interrupt/Range
- Extreme Measures: Accuracy/Interrupt/Range
- Extreme Measures: Accuracy/Interrupt/Range
- Extreme Measures: Accuracy/Interrupt/Range
- Extreme Measures: Accuracy/Interrupt/Range
- Blood Mandate: Damage/Endurance
- Blood Mandate: Damage/Endurance
- Blood Mandate: Damage/Endurance
- Blood Mandate: Damage/Endurance
- Blood Mandate: Damage/Endurance
- Blood Mandate: Damage/Endurance
- Red Fortune: Endurance
- Red Fortune: Endurance
- Red Fortune: Endurance
- Red Fortune: Endurance
- Red Fortune: Endurance
- Red Fortune: Endurance
- Doctored Wounds: Recharge
- Doctored Wounds: Recharge
- Doctored Wounds: Recharge
- Doctored Wounds: Recharge
- Doctored Wounds: Recharge
- Doctored Wounds: Recharge
- Ghost Widow's Embrace: Hold/Range
- Ghost Widow's Embrace: Hold/Range
- Ghost Widow's Embrace: Hold/Range
- Ghost Widow's Embrace: Hold/Range
- Ghost Widow's Embrace: Hold/Range
- Ghost Widow's Embrace: Hold/Range
- Ghost Widow's Embrace: Hold/Range
- Ghost Widow's Embrace: Hold/Range
- Ghost Widow's Embrace: Hold/Range
- Ghost Widow's Embrace: Hold/Range
- Ghost Widow's Embrace: Hold/Range
- Ghost Widow's Embrace: Hold/Range
- Jaunt: Endurance
- Jaunt: Endurance
- Jaunt: Endurance
- Jaunt: Endurance
- Jaunt: Endurance
- Jaunt: Endurance
- Jaunt: Endurance
- Jaunt: Endurance
- Jaunt: Endurance
- Quickfoot: Run
- Quickfoot: Run
- Quickfoot: Run
- Quickfoot: Run
- Quickfoot: Run
- Quickfoot: Run
- Quickfoot: Run
- Quickfoot: Run
- Quickfoot: Run
- Stupefy: Accuracy/Stun/Recharge
- Stupefy: Accuracy/Stun/Recharge
- Stupefy: Accuracy/Stun/Recharge
- Stupefy: Accuracy/Stun/Recharge
- Stupefy: Accuracy/Stun/Recharge
- Stupefy: Accuracy/Stun/Recharge
- Stupefy: Accuracy/Stun/Recharge
- Stupefy: Accuracy/Stun/Recharge
- Stupefy: Accuracy/Stun/Recharge
- Stupefy: Accuracy/Stun/Recharge
- Stupefy: Accuracy/Stun/Recharge
- Stupefy: Accuracy/Stun/Recharge
- Nightmare: Fear/Range
- Nightmare: Fear/Range
- Nightmare: Fear/Range
- Nightmare: Fear/Range
- Nightmare: Fear/Range
- Nightmare: Fear/Range
- Nightmare: Fear/Range
- Nightmare: Fear/Range
- Nightmare: Fear/Range
- Perplex: Recharge/Confuse
- Perplex: Recharge/Confuse
- Perplex: Recharge/Confuse
- Perplex: Recharge/Confuse
- Perplex: Recharge/Confuse
- Perplex: Recharge/Confuse
- Perplex: Recharge/Confuse
- Perplex: Recharge/Confuse
- Perplex: Recharge/Confuse
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Call of the Sandman: Accuracy/Sleep/Recharge
- Call of the Sandman: Accuracy/Sleep/Recharge
- Call of the Sandman: Accuracy/Sleep/Recharge
- Call of the Sandman: Accuracy/Sleep/Recharge
- Call of the Sandman: Accuracy/Sleep/Recharge
- Call of the Sandman: Accuracy/Sleep/Recharge
- Call of the Sandman: Accuracy/Sleep/Recharge
- Call of the Sandman: Accuracy/Sleep/Recharge
- Call of the Sandman: Accuracy/Sleep/Recharge
- Call of the Sandman: Accuracy/Sleep/Recharge
- Call of the Sandman: Accuracy/Sleep/Recharge
- Call of the Sandman: Accuracy/Sleep/Recharge
- Enfeebled Operation: Endurance/Immobilize
- Enfeebled Operation: Endurance/Immobilize
- Enfeebled Operation: Endurance/Immobilize
- Enfeebled Operation: Endurance/Immobilize
- Enfeebled Operation: Endurance/Immobilize
- Enfeebled Operation: Endurance/Immobilize
- Enfeebled Operation: Endurance/Immobilize
- Enfeebled Operation: Endurance/Immobilize
- Enfeebled Operation: Endurance/Immobilize
- Hecatomb: Damage/Recharge
- Hecatomb: Damage/Recharge
- Hecatomb: Damage/Recharge
- Hecatomb: Damage/Recharge
- Hecatomb: Damage/Recharge
- Hecatomb: Chance for Negative Energy Damage
- Hecatomb: Chance for Negative Energy Damage
- Hecatomb: Chance for Negative Energy Damage
- Hecatomb: Chance for Negative Energy Damage
- Hecatomb: Chance for Negative Energy Damage
- Armageddon: Damage/Recharge
- Armageddon: Damage/Recharge
- Armageddon: Damage/Recharge
- Armageddon: Damage/Recharge
- Armageddon: Damage/Recharge
- Armageddon: Chance for Fire Damage
- Armageddon: Chance for Fire Damage
- Armageddon: Chance for Fire Damage
- Armageddon: Chance for Fire Damage
- Armageddon: Chance for Fire Damage
- Apocalypse: Damage
- Apocalypse: Damage
- Apocalypse: Damage
- Apocalypse: Damage
- Apocalypse: Damage
- Apocalypse: Damage/Recharge/Accuracy
- Apocalypse: Damage/Recharge/Accuracy
- Apocalypse: Damage/Recharge/Accuracy
- Apocalypse: Damage/Recharge/Accuracy
- Apocalypse: Damage/Recharge/Accuracy
- Apocalypse: Recharge/Accuracy
- Apocalypse: Recharge/Accuracy
- Apocalypse: Recharge/Accuracy
- Apocalypse: Recharge/Accuracy
- Apocalypse: Recharge/Accuracy
- Apocalypse: Chance for Negative Energy Damage
- Apocalypse: Chance for Negative Energy Damage
- Apocalypse: Chance for Negative Energy Damage
- Apocalypse: Chance for Negative Energy Damage
- Apocalypse: Chance for Negative Energy Damage
- Ragnarok: Damage/Recharge/Accuracy
- Ragnarok: Damage/Recharge/Accuracy
- Ragnarok: Damage/Recharge/Accuracy
- Ragnarok: Damage/Recharge/Accuracy
- Ragnarok: Damage/Recharge/Accuracy
- Soulbound Allegiance: Damage/Recharge
- Soulbound Allegiance: Damage/Recharge
- Soulbound Allegiance: Damage/Recharge
- Soulbound Allegiance: Damage/Recharge
- Soulbound Allegiance: Damage/Recharge
- Soulbound Allegiance: Damage/Endurance Reduction
- Soulbound Allegiance: Damage/Endurance Reduction
- Soulbound Allegiance: Damage/Endurance Reduction
- Soulbound Allegiance: Damage/Endurance Reduction
- Soulbound Allegiance: Damage/Endurance Reduction
- Coercive Persuasion: Recharge/Accuracy
- Coercive Persuasion: Recharge/Accuracy
- Coercive Persuasion: Recharge/Accuracy
- Coercive Persuasion: Recharge/Accuracy
- Coercive Persuasion: Recharge/Accuracy
- Perfect Zinger: Chance for Psionic Damage
- Perfect Zinger: Chance for Psionic Damage
- Perfect Zinger: Chance for Psionic Damage
- Perfect Zinger: Chance for Psionic Damage
- Perfect Zinger: Chance for Psionic Damage
- Perfect Zinger: Chance for Psionic Damage
- Perfect Zinger: Chance for Psionic Damage
- Perfect Zinger: Chance for Psionic Damage
- Perfect Zinger: Chance for Psionic Damage
- Perfect Zinger: Chance for Psionic Damage
- Perfect Zinger: Chance for Psionic Damage
- Perfect Zinger: Chance for Psionic Damage
- Unbreakable Constraint: Hold Duration/Endurance Reduction
- Unbreakable Constraint: Hold Duration/Endurance Reduction
- Unbreakable Constraint: Hold Duration/Endurance Reduction
- Unbreakable Constraint: Hold Duration/Endurance Reduction
- Unbreakable Constraint: Hold Duration/Endurance Reduction
- Gravitational Anchor: Immobilize Duration
- Gravitational Anchor: Immobilize Duration
- Gravitational Anchor: Immobilize Duration
- Gravitational Anchor: Immobilize Duration
- Gravitational Anchor: Immobilize Duration
- Fortunata Hypnosis: Sleep Duration/Recharge/Accuracy
- Fortunata Hypnosis: Sleep Duration/Recharge/Accuracy
- Fortunata Hypnosis: Sleep Duration/Recharge/Accuracy
- Fortunata Hypnosis: Sleep Duration/Recharge/Accuracy
- Fortunata Hypnosis: Sleep Duration/Recharge/Accuracy
- Efficacy Adaptor: Endurance Modification
- Efficacy Adaptor: Endurance Modification
- Efficacy Adaptor: Endurance Modification
- Efficacy Adaptor: Endurance Modification
- Efficacy Adaptor: Endurance Modification
- Efficacy Adaptor: Endurance Modification
- Efficacy Adaptor: Endurance Modification
- Efficacy Adaptor: Endurance Modification
- Efficacy Adaptor: Endurance Modification
- Kinetic Crash: Knockback/Damage/Accuracy
- Kinetic Crash: Knockback/Damage/Accuracy
- Kinetic Crash: Knockback/Damage/Accuracy
- Kinetic Crash: Knockback/Damage/Accuracy
- Kinetic Crash: Knockback/Damage/Accuracy
- Kinetic Crash: Knockback/Damage/Accuracy
- Kinetic Crash: Knockback/Damage/Accuracy
- Kinetic Crash: Knockback/Damage/Accuracy
- Kinetic Crash: Knockback/Damage/Accuracy
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Accuracy
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Undermined Defenses: Defense Debuff
- Undermined Defenses: Defense Debuff
- Undermined Defenses: Defense Debuff
- Undermined Defenses: Defense Debuff
- Undermined Defenses: Defense Debuff
- Undermined Defenses: Defense Debuff
- Undermined Defenses: Defense Debuff
- Undermined Defenses: Defense Debuff
- Undermined Defenses: Defense Debuff
Dropped By[]
This salvage is Uncommon. This is a high-level salvage item. It will drop from enemies between levels 35 and 54. You will have a higher chance of getting this item from Arcane enemies between levels 40 and 54.
Enemies and enemy groups that will drop Arcane salvage only: Banished Pantheon, Bat'Zul, Black Swan, Cabal, Cap au Diable Demons, Carnival of Shadows, Cimeroran Traitors, Circle of Thorns, Coralax, Diabolique, Fir Bolg, Ghosts, Hellions, Infernal, Lanaruu, Legacy Chain, Luddites, Midnight Squad, Minions of Igneous, Mother Mayhem, Psychic Clockwork, Red Caps, Rularuu, Shadowhunter, Shadow Shard Reflections, Slag Golems, Snakes, Spectral Pirates, Tsoo, Tuatha de Dannan, Tyrant, Wailers, Warriors, Winter Horde.
Enemies and enemy groups that will drop both Arcane and Technological salvage: 5th Column, Arachnos, Axis America, Chimera, Clockwork, Council, Council Empire, Devouring Earth, Dominatrix, generic/mission heroes, generic/mission villains, Longbow, Rogue Arachnos, Vanguard Shield, Vanguard Sword, Vindicators, Void Hunters, WISDOM, Wyvern.