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Overview[]

Thugs is one of the powersets. It is a Mastermind primary power set.

Street-wise and extremely loyal to the right leader, Thugs make the perfect Henchmen for a manipulative Mastermind. The Rogue Isle are a perfect breeding ground for Thugs, and 'street-cred' can go a long way. Thugs are no stranger to urban warfare, and they are quite proficient with various weapons. Most Thugs aren't particularly resistant to any damage type, but their lieutenants posses good Leadership skills to harden all your Henchmen.

Power Table[]

Mastermind[]

The Thugs powerset is available as a primary set for Masterminds. The following table shows which powers are available and at what level:

Power Level Effect
Thugs TargetedRangedMinorDmg Pistols 1 Ranged, Minor Damage (Lethal)
Thugs HirePosse Call Thugs 1 Summon 1-3 Thugs
Thugs TargetedRangedHeavyDmg Dual Wield 2 Ranged Moderate Damage (Lethal) Foe: Knockback
Thugs EquipThugs Equip Thugs 6 Ranged Equip Thug Henchmen
Thugs ConeRangedModerateDmg Empty Clips 8 Ranged (Cone) Moderate Damage (Lethal) Foe: Knockback
Thugs EnlistLieutenant Call Enforcer 12 Summon 1-2 Thug Enforcers
Thugs TargetedSummonMob Gang War 18 Summon Posse (Calls approximately 10 thugs)
Thugs EnlistBoss Call Bruiser 26 Summon Bruiser
Thugs UpgradeEquipment Upgrade Equipment 32 Ranged Upgrade Thug Henchmen

Powers[]

Thugs EnlistBoss Call Bruiser[]

Calls one massive Bruiser. He is strong, tough and has a mean temper. As a Brute, he will generate Fury and deal more damage the longer the combat lasts. His Super Strength powers means he favors hand-to-hand combat. He has resistance to Lethal and Smashing Damage and some resistance to Fire and Cold Damage. You may only have 1 Bruiser under your control at any given time. If you attempt to summon another Bruiser, the power will fail.

(Note: Bruiser is a Super Strength Brute (with Rage Bar))

Recharge Very Long
Minimum Level V archetypeicon mastermind 26 (Mastermind)
Effects Summon Bruiser
Basic Powers SuperStrength Jab Jab (Minor Damage, Disorient)
SuperStrength Punch Punch (Moderate Damage, Knockdown)
Equip Powers SuperStrength HandClap Hand Clap (PBAoE, Disorient, Knockback)
SuperStrength Haymaker Haymaker (Heavy Damage, Knockdown)
Upgrade Powers SuperStrength KnockoutBlow Knockout Blow (Superior Damage, Disorient, Knockback)
SuperStrength Hurl Hurl (Heavy Damage, Knockback, -Fly)
SuperStrength FootStomp Foot Stomp (Heavy Damage PBAoE, Knockback))
Enhancements TO Training Hold Duration Enhance Hold Duration
TO Training Endurance Cost Reduce Endurance Cost
TO Training Disorient Duration Enhance Disorient Duration
TO Training KnockBack Distance Enhance Knockback Distance
TO Training Damage Enhance Damage
TO Training Accuracy Enhance Accuracy
Set Categories IO Knockback Knockback
V archetypeicon mastermind Pet Damage

Thugs EnlistLieutenant Call Enforcer[]

Calls forth one to two Thug Enforcers (the second is available at level twenty-four) to do your bidding. Thug Enforcers carry a Sub-machine Gun, and possess good leadership skills. Their weapon of choice is an UZI, and can be equipped to carry up to 2 at once. You may only have 2 Thug Enforcers under your control at any given time. If you attempt to call more Enforcers, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

(Note: Enforcers are SMG Corruptors (with extra Scourge damage))

Recharge Very Long
Minimum Level V archetypeicon mastermind 12 (Mastermind)
Effects Summon 1-2 Thug Enforcers
Basic Powers Thugs TargetedRangedMinorDmg SMG Burst (Moderate DoT)
Thugs TargetedRangedHeavyDmg SMG Heavy Burst (Moderate DoT)
Leadership Defense Maneuvers (PBAoE +Def)
Equip Powers SMG is replaced by Uzi
Thugs TargetedRangedMinorDmg Uzi Burst (Moderate DoT)
Thugs TargetedRangedHeavyDmg Uzi Heavy Burst (Moderate DoT)
Thugs ConeRangedModerateDmg Uzi Cone Blast (Moderate Damage Cone)
Leadership Tactics Tactics (PBAoE +Acc)
Upgrade Powers Thugs ConeRangedModerateDmg Dual Uzi's (Cone)
AssaultWeapons ARM30grenade Blast Clip
Leadership Assault Assault (PBAoE +Dam)
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Defense DeBuff Enhance Defense Debuff
TO Training Damage Enhance Damage
TO Training ToHit Buffs Enhance ToHit Buff
TO Training Defense Buff Enhance Defense Buffs
TO Training Accuracy Enhance Accuracy
Set Categories V archetypeicon mastermind Pet Damage
IO ToHit Buffs To Hit Buffs
IO Defense DeBuff Defense Debuff

Thugs HirePosse Call Thugs[]

Calls forth one to three Thugs (the second is available at level six, the third at level eighteen) to do your bidding. The third Thug you gain will be an Arsonist. Thugs use Dual Pistols and can be taught additional pistol attacks. You may only have 3 Thugs under your control at any given time. If you attempt to call more Thugs, you can only replace the ones you have lost in battle. If you already have three, the power will fail. (Note: The Arsonist appears to have the Scourge Ability.)

Recharge Very Long
Minimum Level V archetypeicon mastermind 1 (Mastermind)
Effects Summon 1-3 Thugs
Thug Level 1 and 6 pets are Punks
Basic Powers Inherent Brawl Brawl (Smashing)
Thugs TargetedRangedMinorDmg Pistols (Minor Damage)
Equip Powers Thugs TargetedRangedHeavyDmg Dual Wield (Moderate Damage)
Upgrade Powers Thugs ConeRangedModerateDmg Empty Clips(Cone Moderate Damage)
Arsonist Level 18 pet is an Arsonist
Basic Powers Inherent Brawl Brawl (Smashing)
FireBlast FireBall Molotov Cocktail (AoE Minor DoT)
Equip Powers FireBlast ArcOfFire Spit Fire (Cone Moderate DoT)
Upgrade Powers AssaultWeapons ARM30grenade Fire Bomb (AoE)
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training KnockBack Distance Enhance Knockback Distance
TO Training Defense DeBuff Enhance Defense Debuff
TO Training Damage Enhance Damage
TO Training Accuracy Enhance Accuracy
Set Categories V archetypeicon mastermind Pet Damage
IO Defense DeBuff Defense Debuff

Thugs TargetedRangedHeavyDmg Dual Wield[]

Fires both pistols at once at a target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact.

Damage Moderate
Recharge Fast
Minimum Level V archetypeicon mastermind 2 (Mastermind)
Effects Ranged Moderate Damage (Lethal)
Foe: Knockback
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Range Enhance Range
TO Training Attack Rate Increase Attack Rate
TO Training KnockBack Distance Enhance Knockback Distance
TO Training Damage Enhance Damage
TO Training Accuracy Enhance Accuracy
Set Categories IO Knockback Knockback
IO Damage Ranged Damage

Thugs ConeRangedModerateDmg Empty Clips[]

You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down.

Damage Moderate
Recharge Moderate
Minimum Level V archetypeicon mastermind 8 (Mastermind)
Effects Ranged (Cone) Moderate Damage (Lethal)
Foe: Knockback
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Range Enhance Range
TO Training Attack Rate Increase Attack Rate
TO Training KnockBack Distance Enhance Knockback Distance
TO Training Damage Enhance Damage
TO Training Accuracy Enhance Accuracy
Set Categories IO Knockback Knockback
IO Damage Targeted AoE Damage

Thugs EquipThugs Equip Thugs[]

Equip your Thug Henchmen with better ammo, weapons and training. This power permanently bestows new weapons and abilities to one Thug Henchman. The powers gained are unique and dependent upon the target Thug Henchman. This power only works on your Thug Henchmen and you can only Equip any given Thug Henchman once.

Note: Equip is now AOE; a single application can affect all of your henchman.

Recharge Medium
Minimum Level V archetypeicon mastermind 6 (Mastermind)
Effects Ranged Equip Thug Henchmen
Thugs:  
Visual Change: T-Shirts replaced with Tank Tops, Tattoos on arms
Power added: Thugs TargetedRangedHeavyDmg Dual Wield (Moderate Damage)
Arsonist:  
Visual Change: Adds Vest, Wrapped Forearms
Power added: FireBlast ArcOfFire Spit Fire (Cone Moderate DoT)
Enforcer:  
Visual Change: Adds Leather Vest
Powers added: SMG is replaced by Dual Uzis
Thugs TargetedRangedMinorDmg Uzi Burst (Moderate DoT)
Thugs TargetedRangedHeavyDmg Uzi Heavy Burst (Moderate DoT)
Thugs ConeRangedModerateDmg Uzi Cone Blast (Moderate Damage Cone)
Leadership Tactics Tactics (PBAoE +Acc)
Bruiser:  
Visual Change: Adds Y-Chain on chest, Large Gloves
Powers added: SuperStrength HandClap Hand Clap (PBAoE, Disorient, Knockback)
SuperStrength Haymaker Haymaker (Heavy Damage, Knockdown)
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Range Enhance Range
TO Training Attack Rate Increase Attack Rate
Set Categories None

Thugs TargetedSummonMob Gang War[]

Calls a gang of 10 or so Thug Posse to come to your aid for a brief while. Posse are not like your true Henchman. They cannot be given direct commands, nor will they appear in your pet window. You must select an enemy target to attack first before calling these Thugs. Posse are many, but they are very weak, and are only equipped with the most basic weapons. Although they will follow you, they are not as loyal as your Henchmen, and they will only stick around for a few minutes before taking off.

Recharge Very Long
Minimum Level V archetypeicon mastermind 18 (Mastermind)
Effects Summon Posse (Calls approximately 10 thugs)
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Attack Rate Increase Attack Rate
TO Training Damage Enhance Damage
TO Training Accuracy Enhance Accuracy
Set Categories V archetypeicon mastermind Pet Damage

Thugs TargetedRangedMinorDmgPistols[]

Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast.

Damage Minor
Recharge Very Fast
Minimum Level V archetypeicon mastermind 1 (Mastermind)
Effects Ranged, Minor Damage (Lethal)
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Range Enhance Range
TO Training Attack Rate Increase Attack Rate
TO Training Damage Enhance Damage
TO Training Accuracy Enhance Accuracy
Set Categories IO Damage Ranged Damage

Thugs UpgradeEquipment Upgrade Equipment[]

Permanently Upgrade the most advanced ammo, weapons and training to one Thug Henchman. The Upgraded Thug will gain new powers, weapons and abilities. The powers gained are unique and dependent upon the target Thug Henchman that is Upgraded. This power only works on your Thug Henchmen and you can only Upgrade the Equipment of any given Thug Henchman once.

Recharge Medium
Minimum Level V archetypeicon mastermind 32 (Mastermind)
Effects Ranged Upgrade Thug Henchmen
Thugs:  
Visual Change: Adds Vest, Sunglasses, Thug Mask, Do Rag, Anarchy symbol on shirt
Power added: Thugs ConeRangedModerateDmg Empty Clips(Cone Moderate Damage)
Arsonist:  
Visual Change: Adds Goggles, Do Rag, Backpack / Side bag of Dynamite, changes from Arm Wrapping to Gloves
Power added: AssaultWeapons ARM30grenade Fire Bomb (AoE)
Enforcers:  
Visual Change: Changes to Sunglasses, Trench Coat, Thug Mask, Utility Belt, all in black.
Powers added: Thugs ConeRangedModerateDmg Dual Uzi's (Cone)
AssaultWeapons ARM30grenade Blast Clip
Leadership Assault Assault (PBAoE +Dam)
Bruiser:  
Visual Change: Full Chest Tattoos, Chain Wrapped Chest, Arms, and Forearms, Sunglasses, Do Rag, Spikes added to Belt.
Powers added: SuperStrength KnockoutBlow Knockout Blow (Superior Damage, Disorient, Knockback)
SuperStrength Hurl Hurl (Heavy Damage, Knockback, -Fly)
SuperStrength FootStomp Foot Stomp (Heavy Damage PBAoE, Knockback))
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Range Enhance Range
TO Training Attack Rate Increase Attack Rate
Set Categories None

History[]

The Thugs powerset was not available in the game until the release of Issue 7.

External Links[]

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