Description[]
This fire never consumes it's fuel, and is impossible to put out.
Recipes Used In[]
Set Enhancements
- Titanium Coating: Endurance/Resistance
- Titanium Coating: Endurance/Resistance
- Titanium Coating: Endurance/Resistance
- Titanium Coating: Endurance/Resistance
- Titanium Coating: Endurance/Resistance
- Titanium Coating: Endurance/Resistance
- Air Burst: Damage/Endurance
- Air Burst: Damage/Endurance
- Air Burst: Damage/Endurance
- Air Burst: Damage/Endurance
- Air Burst: Damage/Endurance
- Air Burst: Damage/Endurance
- Air Burst: Damage/Endurance
- Air Burst: Damage/Endurance
- Air Burst: Damage/Endurance
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage
- Luck of the Gambler: Defense/Recharge
- Luck of the Gambler: Defense/Recharge
- Luck of the Gambler: Defense/Recharge
- Luck of the Gambler: Defense/Recharge
- Luck of the Gambler: Defense/Recharge
- Luck of the Gambler: Defense/Recharge
- Luck of the Gambler: Defense/Recharge
- Luck of the Gambler: Defense/Recharge
- Mako's Bite: Accuracy/Endurance/Recharge
- Mako's Bite: Accuracy/Endurance/Recharge
- Mako's Bite: Accuracy/Endurance/Recharge
- Mako's Bite: Accuracy/Endurance/Recharge
- Mako's Bite: Accuracy/Endurance/Recharge
- Mako's Bite: Accuracy/Endurance/Recharge
- Mako's Bite: Accuracy/Endurance/Recharge
- Mako's Bite: Accuracy/Endurance/Recharge
- Multi-Strike: Damage/Recharge
- Multi-Strike: Damage/Recharge
- Multi-Strike: Damage/Recharge
- Multi-Strike: Damage/Recharge
- Multi-Strike: Damage/Recharge
- Multi-Strike: Damage/Recharge
- Multi-Strike: Damage/Recharge
- Multi-Strike: Damage/Recharge
- Multi-Strike: Damage/Recharge
- Devastation: Accuracy/Damage/Recharge
- Devastation: Accuracy/Damage/Recharge
- Devastation: Accuracy/Damage/Recharge
- Devastation: Accuracy/Damage/Recharge
- Devastation: Accuracy/Damage/Recharge
- Devastation: Accuracy/Damage/Recharge
- Devastation: Accuracy/Damage/Recharge
- Devastation: Accuracy/Damage/Recharge
- Exploit Weakness: Damage/Endurance
- Exploit Weakness: Damage/Endurance
- Exploit Weakness: Damage/Endurance
- Exploit Weakness: Damage/Endurance
- Exploit Weakness: Damage/Endurance
- Exploit Weakness: Damage/Endurance
- Exploit Weakness: Damage/Endurance
- Exploit Weakness: Damage/Endurance
- Exploit Weakness: Damage/Endurance
- Calibrated Accuracy: Accuracy/Endurance
- Calibrated Accuracy: Accuracy/Endurance
- Calibrated Accuracy: Accuracy/Endurance
- Calibrated Accuracy: Accuracy/Endurance
- Calibrated Accuracy: Accuracy/Endurance
- Calibrated Accuracy: Accuracy/Endurance
- Calibrated Accuracy: Accuracy/Endurance
- Calibrated Accuracy: Accuracy/Endurance
- Calibrated Accuracy: Accuracy/Endurance
- Sting of the Manticore: Damage/Endurance
- Sting of the Manticore: Damage/Endurance
- Sting of the Manticore: Damage/Endurance
- Sting of the Manticore: Damage/Endurance
- Sting of the Manticore: Damage/Endurance
- Sting of the Manticore: Damage/Endurance
- Sting of the Manticore: Damage/Endurance
- Sting of the Manticore: Damage/Endurance
- Sovereign Right: Accuracy/Damage
- Sovereign Right: Accuracy/Damage
- Sovereign Right: Accuracy/Damage
- Sovereign Right: Accuracy/Damage
- Sovereign Right: Accuracy/Damage
- Sovereign Right: Accuracy/Damage
- Sovereign Right: Accuracy/Damage
- Sovereign Right: Accuracy/Damage
- Numina's Convalescence: Endurance/Recharge
- Numina's Convalescence: Endurance/Recharge
- Numina's Convalescence: Endurance/Recharge
- Numina's Convalescence: Endurance/Recharge
- Numina's Convalescence: Endurance/Recharge
- Numina's Convalescence: Endurance/Recharge
- Numina's Convalescence: Endurance/Recharge
- Numina's Convalescence: Endurance/Recharge
- Essence of Curare: Endurance/Hold
- Essence of Curare: Endurance/Hold
- Essence of Curare: Endurance/Hold
- Essence of Curare: Endurance/Hold
- Essence of Curare: Endurance/Hold
- Essence of Curare: Endurance/Hold
- Essence of Curare: Endurance/Hold
- Essence of Curare: Endurance/Hold
- Essence of Curare: Endurance/Hold
- Rope A Dope: Accuracy/Endurance
- Rope A Dope: Accuracy/Endurance
- Rope A Dope: Accuracy/Endurance
- Rope A Dope: Accuracy/Endurance
- Rope A Dope: Accuracy/Endurance
- Rope A Dope: Accuracy/Endurance
- Rope A Dope: Accuracy/Endurance
- Rope A Dope: Accuracy/Endurance
- Rope A Dope: Accuracy/Endurance
- Springfoot: Jump
- Springfoot: Jump
- Springfoot: Jump
- Springfoot: Jump
- Springfoot: Jump
- Springfoot: Jump
- Springfoot: Jump
- Springfoot: Jump
- Springfoot: Jump
- Glimpse of the Abyss: Accuracy/Recharge
- Glimpse of the Abyss: Accuracy/Recharge
- Glimpse of the Abyss: Accuracy/Recharge
- Glimpse of the Abyss: Accuracy/Recharge
- Glimpse of the Abyss: Accuracy/Recharge
- Glimpse of the Abyss: Accuracy/Recharge
- Glimpse of the Abyss: Accuracy/Recharge
- Glimpse of the Abyss: Accuracy/Recharge
- Glimpse of the Abyss: Accuracy/Recharge
- Glimpse of the Abyss: Accuracy/Recharge
- Glimpse of the Abyss: Accuracy/Recharge
- Glimpse of the Abyss: Accuracy/Recharge
- Enfeebled Operation: Accuracy/Endurance
- Enfeebled Operation: Accuracy/Endurance
- Enfeebled Operation: Accuracy/Endurance
- Enfeebled Operation: Accuracy/Endurance
- Enfeebled Operation: Accuracy/Endurance
- Enfeebled Operation: Accuracy/Endurance
- Enfeebled Operation: Accuracy/Endurance
- Enfeebled Operation: Accuracy/Endurance
- Enfeebled Operation: Accuracy/Endurance
- Perplex: Endurance/Confuse
- Perplex: Endurance/Confuse
- Perplex: Endurance/Confuse
- Perplex: Endurance/Confuse
- Perplex: Endurance/Confuse
- Perplex: Endurance/Confuse
- Perplex: Endurance/Confuse
- Perplex: Endurance/Confuse
- Perplex: Endurance/Confuse
- Tempered Readiness: Damage/Slow
- Tempered Readiness: Damage/Slow
- Tempered Readiness: Damage/Slow
- Tempered Readiness: Damage/Slow
- Tempered Readiness: Damage/Slow
- Tempered Readiness: Damage/Slow
- Tempered Readiness: Damage/Slow
- Tempered Readiness: Damage/Slow
- Tempered Readiness: Damage/Slow
- Lethargic Repose: Sleep/Range
- Lethargic Repose: Sleep/Range
- Lethargic Repose: Sleep/Range
- Lethargic Repose: Sleep/Range
- Lethargic Repose: Sleep/Range
- Lethargic Repose: Sleep/Range
- Lethargic Repose: Sleep/Range
- Lethargic Repose: Sleep/Range
- Lethargic Repose: Sleep/Range
- Hecatomb: Damage/Endurance Reduction
- Hecatomb: Damage/Endurance Reduction
- Hecatomb: Damage/Endurance Reduction
- Hecatomb: Damage/Endurance Reduction
- Hecatomb: Damage/Endurance Reduction
- Ragnarok: Damage/Recharge
- Ragnarok: Damage/Recharge
- Ragnarok: Damage/Recharge
- Ragnarok: Damage/Recharge
- Ragnarok: Damage/Recharge
- Coercive Persuasion: Confuse Duration/Recharge/Accuracy
- Coercive Persuasion: Confuse Duration/Recharge/Accuracy
- Coercive Persuasion: Confuse Duration/Recharge/Accuracy
- Coercive Persuasion: Confuse Duration/Recharge/Accuracy
- Coercive Persuasion: Confuse Duration/Recharge/Accuracy
- Absolute Amazement: Stun Duration/Recharge/Accuracy
- Absolute Amazement: Stun Duration/Recharge/Accuracy
- Absolute Amazement: Stun Duration/Recharge/Accuracy
- Absolute Amazement: Stun Duration/Recharge/Accuracy
- Absolute Amazement: Stun Duration/Recharge/Accuracy
- Unbreakable Constraint: Chance for Smashing Damage
- Unbreakable Constraint: Chance for Smashing Damage
- Unbreakable Constraint: Chance for Smashing Damage
- Unbreakable Constraint: Chance for Smashing Damage
- Unbreakable Constraint: Chance for Smashing Damage
- Mocking Beratement: Taunt/Recharge/Range
- Mocking Beratement: Taunt/Recharge/Range
- Mocking Beratement: Taunt/Recharge/Range
- Mocking Beratement: Taunt/Recharge/Range
- Mocking Beratement: Taunt/Recharge/Range
- Mocking Beratement: Taunt/Recharge/Range
- Mocking Beratement: Taunt/Recharge/Range
- Mocking Beratement: Taunt/Recharge/Range
- Mocking Beratement: Taunt/Recharge/Range
- Gravitational Anchor: Immobilize Duration/Recharge
- Gravitational Anchor: Immobilize Duration/Recharge
- Gravitational Anchor: Immobilize Duration/Recharge
- Gravitational Anchor: Immobilize Duration/Recharge
- Gravitational Anchor: Immobilize Duration/Recharge
- Gravitational Anchor: Chance for Hold
- Gravitational Anchor: Chance for Hold
- Gravitational Anchor: Chance for Hold
- Gravitational Anchor: Chance for Hold
- Gravitational Anchor: Chance for Hold
- Performance Shifter: Endurance Modification/Recharge
- Performance Shifter: Endurance Modification/Recharge
- Performance Shifter: Endurance Modification/Recharge
- Performance Shifter: Endurance Modification/Recharge
- Performance Shifter: Endurance Modification/Recharge
- Performance Shifter: Endurance Modification/Recharge
- Performance Shifter: Endurance Modification/Recharge
- Performance Shifter: Endurance Modification/Recharge
- Performance Shifter: Endurance Modification/Recharge
- Performance Shifter: Endurance Modification/Recharge
- Performance Shifter: Endurance Modification/Recharge
- Performance Shifter: Endurance Modification/Recharge
- Kinetic Crash: Knockback/Damage
- Kinetic Crash: Knockback/Damage
- Kinetic Crash: Knockback/Damage
- Kinetic Crash: Knockback/Damage
- Kinetic Crash: Knockback/Damage
- Kinetic Crash: Knockback/Damage
- Kinetic Crash: Knockback/Damage
- Kinetic Crash: Knockback/Damage
- Kinetic Crash: Knockback/Damage
- Adjusted Targeting: To Hit Buff/Rech/End Reduction
- Adjusted Targeting: To Hit Buff/Rech/End Reduction
- Adjusted Targeting: To Hit Buff/Rech/End Reduction
- Adjusted Targeting: To Hit Buff/Rech/End Reduction
- Adjusted Targeting: To Hit Buff/Rech/End Reduction
- Adjusted Targeting: To Hit Buff/Rech/End Reduction
- Adjusted Targeting: To Hit Buff/Rech/End Reduction
- Adjusted Targeting: To Hit Buff/Rech/End Reduction
- Adjusted Targeting: To Hit Buff/Rech/End Reduction
- Touch of Lady Grey: Recharge/Endurance Reduction
- Touch of Lady Grey: Recharge/Endurance Reduction
- Touch of Lady Grey: Recharge/Endurance Reduction
- Touch of Lady Grey: Recharge/Endurance Reduction
- Touch of Lady Grey: Recharge/Endurance Reduction
- Touch of Lady Grey: Recharge/Endurance Reduction
- Touch of Lady Grey: Recharge/Endurance Reduction
- Touch of Lady Grey: Recharge/Endurance Reduction
- Touch of Lady Grey: Recharge/Endurance Reduction
- Touch of Lady Grey: Recharge/Endurance Reduction
- Touch of Lady Grey: Recharge/Endurance Reduction
- Touch of Lady Grey: Recharge/Endurance Reduction
- Dampened Spirits: To Hit Debuff
- Dampened Spirits: To Hit Debuff
- Dampened Spirits: To Hit Debuff
- Dampened Spirits: To Hit Debuff
- Dampened Spirits: To Hit Debuff
- Dampened Spirits: To Hit Debuff
- Dampened Spirits: To Hit Debuff
- Dampened Spirits: To Hit Debuff
- Dampened Spirits: To Hit Debuff
- Dampened Spirits: To Hit Debuff/Recharge/Endurance Reduction
- Dampened Spirits: To Hit Debuff/Recharge/Endurance Reduction
- Dampened Spirits: To Hit Debuff/Recharge/Endurance Reduction
- Dampened Spirits: To Hit Debuff/Recharge/Endurance Reduction
- Dampened Spirits: To Hit Debuff/Recharge/Endurance Reduction
- Dampened Spirits: To Hit Debuff/Recharge/Endurance Reduction
- Dampened Spirits: To Hit Debuff/Recharge/Endurance Reduction
- Dampened Spirits: To Hit Debuff/Recharge/Endurance Reduction
- Dampened Spirits: To Hit Debuff/Recharge/Endurance Reduction
- Obliteration: Chance for Smashing Damage
- Obliteration: Chance for Smashing Damage
- Obliteration: Chance for Smashing Damage
- Obliteration: Chance for Smashing Damage
- Obliteration: Chance for Smashing Damage
- Obliteration: Chance for Smashing Damage
- Obliteration: Chance for Smashing Damage
- Obliteration: Chance for Smashing Damage
Dropped By[]
This salvage is Uncommon. This is a high-level salvage item. It will drop from enemies between levels 35 and 54. You will have a higher chance of getting this item from Arcane enemies between levels 40 and 54.
Enemies and enemy groups that will drop Arcane salvage only: Banished Pantheon, Bat'Zul, Black Swan, Cabal, Cap au Diable Demons, Carnival of Shadows, Cimeroran Traitors, Circle of Thorns, Coralax, Diabolique, Fir Bolg, Ghosts, Hellions, Infernal, Lanaruu, Legacy Chain, Luddites, Midnight Squad, Minions of Igneous, Mother Mayhem, Psychic Clockwork, Red Caps, Rularuu, Shadowhunter, Shadow Shard Reflections, Slag Golems, Snakes, Spectral Pirates, Tsoo, Tuatha de Dannan, Tyrant, Wailers, Warriors, Winter Horde.
Enemies and enemy groups that will drop both Arcane and Technological salvage: 5th Column, Arachnos, Axis America, Chimera, Clockwork, Council, Council Empire, Devouring Earth, Dominatrix, generic/mission heroes, generic/mission villains, Longbow, Rogue Arachnos, Vanguard Shield, Vanguard Sword, Vindicators, Void Hunters, WISDOM, Wyvern.
