Utility Belt is a power pool .
Description [ ]
Athletics is an additional power granted while Freerunning is active.
This power pool option offers some tools that you can use to weaken your foes or quickly close the gap between you and your targets. The Utility Belt power pool features Free Running as its travel power. This power grants you the ability to quickly run and leap great heights. You can boost your leaping to even greater heights for short periods of time as well.
Powers [ ]
Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
Bolas Ranged, Foe Immobilize, Knockdown
You hurl a pair of bolas at your target entangling them and rendering them immobilized. For the duration of the effect the target may become knocked down. Recharge: Moderate
Type: click
Cast: 1.37 seconds, 7.28 endurance
Recharge: 8 seconds
Affects: 1 enemy, 80' range, 1 accuracy versus ranged defense
+3 immobilization for 12x seconds on target
+3 immobilization for 14.30 seconds on target
+3 immobilization for 22.35 seconds on target
+3 immobilization for 17.88 seconds on target
+3 immobilization for 14.30 seconds on target
+3 immobilization for 14.30 seconds on target
+3 immobilization for 16.09 seconds on target
+3 immobilization for 16.09 seconds on target
+3 immobilization for 14.30 seconds on target
+3 immobilization for 14.30 seconds on target
+3 immobilization for 14.30 seconds on target
+3 immobilization for 17.88 seconds on target
+3 immobilization for 14.30 seconds on target
+3 immobilization for 16.09 seconds on target
+3 immobilization for 16.09 seconds on target
-10 fly magnitude for 15 seconds on target
+0.67 knockback for 12 seconds on target (45% chance)
You throw an envenomed blade at your target causing a moderate amount of lethal damage and causing them to suffer a fair amount of toxic damage over time. Foes struck by the Poisoned Dagger will also have their damage decreased. Damage: Moderate, Recharge: Fast
Type: click
Cast: 1 second, 8.53 endurance
Recharge: 8 seconds, 1.64 recharge factor
Affects: 1 enemy, 80' range, 1 accuracy versus ranged or lethal defense
1.1x lethal damage on target
6 ticks of 0.1x toxic damage over 5 seconds on target after 0.5 second delay
1.7x lethal damage on target if controller and
Containment
1.7x lethal damage on target if scrapper and
Critical
+4 taunt for 1x seconds on target if tanker
1.7x lethal damage on target if stalker and
Critical
1.7x lethal damage on target if corruptor and
Scourge
68.82 lethal damage on target
6 ticks of 6.26 toxic damage over 5 seconds on target after 0.5 second delay
33.64 lethal damage on target
6 ticks of 3.06 toxic damage over 5 seconds on target after 0.5 second delay
39.76 lethal damage on target
6 ticks of 3.61 toxic damage over 5 seconds on target after 0.5 second delay
30.59 lethal damage on target
6 ticks of 2.78 toxic damage over 5 seconds on target after 0.5 second delay
47.27 energy damage on target if
Critical
30.59 lethal damage on target
6 ticks of 2.78 toxic damage over 5 seconds on target after 0.5 second delay
+4 taunt for 13.33 seconds on target if tanker
48.94 lethal damage on target
6 ticks of 4.45 toxic damage over 5 seconds on target after 0.5 second delay
48.94 lethal damage on target
6 ticks of 4.45 toxic damage over 5 seconds on target after 0.5 second delay
30.59 lethal damage on target
6 ticks of 2.78 toxic damage over 5 seconds on target after 0.5 second delay
36.70 lethal damage on target
6 ticks of 3.34 toxic damage over 5 seconds on target after 0.5 second delay
56.72 energy damage on target if
Critical
33.64 lethal damage on target
6 ticks of 3.06 toxic damage over 5 seconds on target after 0.5 second delay
58.11 lethal damage on target
6 ticks of 5.28 toxic damage over 5 seconds on target after 0.5 second delay
45.88 lethal damage on target
6 ticks of 4.17 toxic damage over 5 seconds on target after 0.5 second delay
70.90 energy damage on target if
Scourge
61.17 lethal damage on target
6 ticks of 5.56 toxic damage over 5 seconds on target after 0.5 second delay
61.17 lethal damage on target
6 ticks of 5.56 toxic damage over 5 seconds on target after 0.5 second delay
Freerunning
Flying Strike
External links [ ]