Overview[]
The Vampyri are not true vampires at all. They are instead the ultimate result of the 5th Column's super soldier program. All Vampyri have incredible strength, speed and resilence.
Enemy Types[]
Minions[]
Equinox Parasite[]
After the Council took over another villainous organization, they applied their vast technological skills to expanding that group's super soldier program. These vampyri are the result. They are not true vampires at all, but the result of a full year of conditioning and surgical enhancements. The Vampyr Parasite has the ability to drain life from its targets, while strengthening itself.
Powers
Gloom
Ranged, Damage over Time, Negative, Foe -Accuracy | |
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Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. |
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Life Drain
Ranged, Negative, Foe -Accuracy, Self + Hit Points | |
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The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. |
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Siphon Life
Melee, Negative, Foe -Accuracy, Self +Hit Points | |
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The Vampyri taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A successful hit can reduce the targets accuracy. |
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Shadow Punch
Melee, 40% Smash/60% Negative Energy Damage, Foe -Accuracy | |
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A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target's accuracy. |
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Pummel
Melee, Smash, Foe Knockdown | |
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Vampyri brawling attacks. |
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Fast Healing
Auto, Self, +Regeneration | |
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The Vampyri naturally heals at a faster than a normal rate. This power is always on and does not need to activated. |
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Reconstruction
Self Heal | |
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The Vampyri can concentrate for a few moments to heal himself. |
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Lieutenants[]
Equinox Adjutant[]
The Vampyri Adjutants are soldiers who have been promoted from the Cor Leonis ranks and given the singular honor of becoming a Vampyr. This honor is one the masters of the Council are loathe to give, since it means a year of inactive duty for the Cor Leonis. The result, however, is a Vampyr who has both the power and the experience to lead his monstrous soldiers into battle.
Powers
Gloom
(Ranged) High Damage over Time, Negative, Foe -Accuracy | |
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The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack. |
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Mesmerize
Ranged, Psionic, Sleep | |
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Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. |
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Dominate
Ranged, Foe Hold | |
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Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself. |
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Siphon Life
Melee, Negative, Foe -Accuracy, Self +Hit Points | |
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The Vampyr taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. Siphon Life can sometimes miss more often than normal since a good contact with the foe must be established for a sucessful transfer to occur. A sucessful hit can reduce the target´s accuracy. |
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Shadow Punch
Melee, 40% Smash/60% Negative Energy Damage, Foe -Accuracy | |
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A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. |
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Pummel
Melee, Smash, Foe Knockdown | |
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Vampyri brawling attacks. |
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Fast Healing
Auto, Self, +Regeneration | |
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The Vampyri naturally heals at a faster than a normal rate. This power is always on and does not need to activated. |
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Reconstruction
Self Heal | |
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The Vampyri can concentrate for a few moments to heal himself. |
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Bosses[]
Equinox Archon[]
The Vampyri Archons are the assistants to Nosferatu, the man responsible for the Council's super soldier program. Vampyri Archons are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.
Powers
Gloom
(Ranged) High Damage over Time, Negative, Foe -Accuracy | |
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Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. |
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Mesmerize
Ranged, Psionic, Sleep | |
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Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. |
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Dominate
Ranged, Foe Hold | |
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Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself. |
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Life Drain
Ranged, Negative, Foe -Accuracy, Self + Hit Points | |
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The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. |
|
Siphon Life
Melee, Negative, Foe -Accuracy, Self +Hit Points | |
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The Vampyr taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. Siphon Life can sometimes miss more often than normal since a good contact with the foe must be established for a sucessful transfer to occur. A sucessful hit can reduce the target´s accuracy. |
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Shadow Punch
Melee, 40% Smash/60% Negative Energy Damage, Foe -Accuracy | |
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A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. |
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Pummel
Melee, Smash, Foe Knockdown | |
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Vampyri brawling attacks. |
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Fast Healing
Auto, Self, +Regeneration | |
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The Vampyri naturally heals at a faster than a normal rate. This power is always on and does not need to activated. |
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Reconstruction
Self Heal | |
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The Vampyri can concentrate for a few moments to heal himself. |
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Dark Equinox Archon[]
The Dark Vampyri are the assistants to Nosferatu, the man responsible for the Council's super soldier program. They are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.
Powers
Shadow Blast
(Ranged, Negative) Foe -Recharge, -Speed | |
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The Shadow Blast has reduced your movement and attack speed. |
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Dark Matter Detonation
(Ranged, Targeted Area of Effect, Negative) Foe -Recharge, -Speed | |
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The Dark Matter Detonation has reduced your movement and attack speed. |
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Essence Drain
(Negative, Self +Hit Points) Foe -Recharge, -Speed | |
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Your life has been tapped, healing the Dark Vampyr. Your movement rate and attack speed have been reduced. |
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Gravity Well
(Ranged) Foe -Recharge, -Speed, Hold | |
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You have been Held and your attack and movement rate have been Slowed by a Gravitic Well. |
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Star Punch
(Melee) Foe Disorient, -Recharge, -Speed | |
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You have been Disoriented, and your attack and movement rate have been Slowed by a Star Punch. |
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Lycanthropy
Lycanthropy | |
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Dark Equinox Archons transform into Warwolves. |
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