City of Heroes Wiki
Advertisement
 Paragon Market access

Water Blast is a ranged power set available as a primary set to Blasters, Corruptors, and Sentinels, and is available as a secondary set to Defenders on accounts that have purchased it from the Paragon Market for 800 Paragon Points.

Description[]

Water Blast grants you command over the power of water. This can be used to weaken and crush your foes with all the power of a tidal wave. Some Water Blast powers allow the user to build Tidal Power, while others consume Tidal Power. You can have 3 stacks of Tidal Power on yourself at a time. Your Tidal Power can be released to strengthen your Water Burst, Water Jet, Dehydrate and Geyser powers. Using these powers will remove all of your Tidal Power.

Power Tables[]

The Water Blast powerset is available as a primary set for Blasters, Corruptors and Sentinels, or as a secondary set for Defenders. The following tables shows which powers are available and at what level:

Blasters/Corruptors/Defenders[]

Power Level as Primary Level as Secondary Effect
WaterBlast AquaBolt Aqua Bolt 1 1 Ranged, Light DMG(Cold/Smash), Foe -DEF, Self +Tidal Power
WaterBlast HydroBlast Hydro Blast 1 2 Ranged, High DMG(Cold/Smash), Foe -Speed, Knockdown, Self +Tidal Power
WaterBlast WaterBurst Water Burst 2 4 Ranged (Targeted AoE), Moderate DMG(Cold/Smash), Foe -Speed, Knockdown, Self -Tidal Power
WaterBlast Whirlpool Whirlpool 6 10 Ranged (Location AoE), High DoT (Cold), -Speed, -Defense, Self +Tidal Power
WaterBlast TidalForces Tidal Forces 8 16 Self +To-Hit, +Damage
WaterBlast Dehydrate Dehydrate 12 20 Ranged, Moderate DMG(Cold/Smash), Foe -Speed, -Defense, Light DoT(Cold), Self +Heal Over Time, +/- Tidal Power
WaterBlast WaterJet Water Jet 18 28 Ranged, High DMG(Cold/Smash), Foe -Speed, Self +/- Tidal Power
WaterBlast SteamSpray Steam Spray 26 35 Ranged (Cone), High DMG(Fire), Foe -Defense, Minor DoT(Fire), Self +Tidal Power
WaterBlast Geyser Geyser 32 38 Ranged (Targeted AoE), High DMG(Fire/Smash), Foe High DoT(Fire), -Speed, Knock Up, Disorient, Self -Tidal Power

Sentinels[]

Power Level as Primary Level as Secondary Effect
WaterBlast AquaBolt Aqua Bolt 1 1 Ranged, Light DMG(Cold/Smash), Foe -DEF, Self +Tidal Power
WaterBlast HydroBlast Hydro Blast 1 2 Ranged, High DMG(Cold/Smash), Foe -Speed, Knockdown, Self +Tidal Power
WaterBlast WaterBurst Water Burst 2 4 Ranged (Targeted AoE), Moderate DMG(Cold/Smash), Foe -Speed, Knockdown, Self -Tidal Power
WaterBlast Dehydrate Dehydrate 6 10 Ranged, Moderate DMG(Cold/Smash), Foe -Speed, -Defense, Light DoT(Cold), Self +Heal Over Time, +/- Tidal Power
WaterBlast TidalForces Tidal Forces 8 16 Self +To-Hit, +Damage
WaterBlast Whirlpool Whirlpool 12 20 Ranged (Location AoE), High DoT (Cold), -Speed, -Defense, Self +Tidal Power
WaterBlast WaterJet Water Jet 18 28 Ranged, High DMG(Cold/Smash), Foe -Speed, Self +/- Tidal Power
WaterBlast SteamSpray Steam Spray 26 35 Ranged (Cone), High DMG(Fire), Foe -Defense, Minor DoT(Fire), Self +Tidal Power
WaterBlast Geyser Geyser 32 38 Ranged (Targeted AoE), High DMG(Fire/Smash), Foe High DoT(Fire), -Speed, Knock Up, Disorient, Self -Tidal Power

Powers[]

The following are powers in the Water Blast powerset.

WaterBlast AquaBolt Aqua Bolt[]

You strike your foe with a rapid blast of freezing cold water causing Light Cold and Smashing damage as well as reducing their defense. Aqua Bolt builds 1 Tidal Power.

Damage Light Damage (Cold/Smashing)
Recharge Very Fast
Minimum Level Archetypeicon blaster 1 (Blaster)
Archetypeicon defender 1 (Defender)
V archetypeicon corruptor 1 (Corruptor)
Sentinel logo 1 (Sentinel)
Effects Ranged, Light Damage (Cold/Smash)
Foe -Defense, Self +Tidal Power
Enhancements TO Training Accuracy Enhance Accuracy
TO Training Damage Enhance Damage
TO Training Endurance Cost Reduce Endurance Cost
TO Training Defense DeBuff Enhance Defense Debuff
TO Training Attack Rate Increase Attack Rate
TO Training Range Enhance Range
Set Categories IO Damage Ranged Damage
IO Defense DeBuff Defense Debuff

WaterBlast Dehydrate Dehydrate[]

You rapidly dehydrate your target, causing Moderate Cold and Smashing damage, reducing their movement speed and defense as well as causing a measure of Cold damage over time. You are then healed over time for a moderate amount of health. Dehydrate grants 1 stack fo Tidal Power if you have 2 or less. Dehydrate will consume all stacks of Tidal Power if you have 3, but the power's heal over time effect is increased by 50%.

NOTE: This power will grant a regeneration buff in PvP zones instead of a heal over time.

Damage Moderate, Light Damage over Time (Cold/Smashing)
Recharge Moderate
Minimum Level Archetypeicon blaster 12 (Blaster)
Archetypeicon defender 20 (Defender)
V archetypeicon corruptor 12 (Corruptor)
Sentinel logo 6 (Sentinel)
Effects Ranged, Moderate Damage (Cold/Smash)
Foe -Speed, -Defense, Light DoT(Cold), Self +Heal Over Time, +/- Tidal Power
Enhancements TO Training Accuracy Enhance Accuracy
TO Training Damage Enhance Damage
TO Training Endurance Cost Reduce Endurance Cost
TO Training Defense DeBuff Enhance Defense Debuff
TO Training Attack Rate Increase Attack Rate
TO Training Range Enhance Range
TO Training Heal Enhance Heal
TO Training Slow powers Enhance Slow
Set Categories IO Damage Ranged Damage
IO Defense DeBuff Defense Debuff
IO Healing Healing
IO Snare Slow Movement

WaterBlast Geyser Geyser[]

You cause the earth to erupt beneath your target's feet as a Geyser of scalding hot water burns your foes and tosses them violently into the air. Geyser causes High Fire and Smashing damage before causing High Fire damage over time as well as reducing their movement speed. Geyser consumes all Tidal Power. Both the initial damage and damage over time portions of this power will be increased and have a scaling chance to disorient for each stack of Tidal Power. If you have 3 stacks of Tidal Power, Geyser will have a 100% chance to disorient affected targets.

Damage High, High Damage over Time (Fire/Smashing)
Recharge Very Slow
Minimum Level Archetypeicon blaster 32 (Blaster)
Archetypeicon defender 38 (Defender)
V archetypeicon corruptor 32 (Corruptor)
Sentinel logo 32 (Sentinel)
Effects Ranged (Targeted AoE), High Damage (Fire/Smash)
Foe High DoT (Fire), -Speed, Knock Up, Disorient, Self - Tidal Power
Enhancements TO Training Accuracy Enhance Accuracy
TO Training Damage Enhance Damage
TO Training Endurance Cost Reduce Endurance Cost
TO Training KnockBack Distance Enhance Knockback Distance
TO Training Attack Rate Increase Attack Rate
TO Training Range Enhance Range
TO Training Disorient Duration Enhance Disorient Duration
TO Training Slow powers Enhance Slow
Set Categories IO Damage Targeted AoE Damage
IO Stun Stuns
IO Knockback Knockback

WaterBlast HydroBlast Hydro Blast[]

You briefly focus before releasing an intense blast of chilling water at your foe that causes High Cold and Smashing damage. Affected foes will have their movement speed reduced briefly and have a chance to be knocked down. Hydro Blast builds 1 Tidal Power.

Damage High Damage (Cold/Smashing)
Recharge Moderate
Minimum Level Archetypeicon blaster 1 (Blaster)
Archetypeicon defender 2 (Defender)
V archetypeicon corruptor 1 (Corruptor)
Sentinel logo 1 (Sentinel)
Effects Ranged, High Damage (Cold/Smash)
Foe -Speed, Knockdown, Self +Tidal Power
Enhancements TO Training Accuracy Enhance Accuracy
TO Training Damage Enhance Damage
TO Training Endurance Cost Reduce Endurance Cost
TO Training KnockBack Distance Enhance Knockback Distance
TO Training Attack Rate Increase Attack Rate
TO Training Range Enhance Range
TO Training Slow powers Enhance Slow
Set Categories IO Damage Ranged Damage
IO Knockback Knockback
IO Snare Slow Movement

WaterBlast SteamSpray Steam Spray[]

You spray scalding hot steam in a cone in front of you badly burning affected targets. Steam Spray causes Moderate Fire damage, Minor Fire damage over time and reduces the target's Defense slightly. Steam Spray grants 1 stack of Tidal Power.

Damage High (Fire)
Recharge Long
Minimum Level Archetypeicon blaster 26 (Blaster)
Archetypeicon defender 35 (Defender)
V archetypeicon corruptor 26 (Corruptor)
Sentinel logo 26 (Sentinel)
Effects Ranged (Cone), High Damage (Fire)
Foe -Defense, Minor DoT(Fire), Self +Tidal Power
Enhancements TO Training Accuracy Enhance Accuracy
TO Training Damage Enhance Damage
TO Training Endurance Cost Reduce Endurance Cost
TO Training Defense DeBuff Enhance Defense Debuff
TO Training Attack Rate Increase Attack Rate
TO Training Range Enhance Range
Set Categories IO Damage Targeted AoE Damage
IO Defense DeBuff Defense Debuff

WaterBlast TidalForces Tidal Forces[]

You draw tidal energies into yourself thus boosting your chance to hit significantly, slightly boosting your damage, range and granting yourself +3 Tidal Power.

Recharge Very Long
Minimum Level Archetypeicon blaster 8 (Blaster)
Archetypeicon defender 16 (Defender)
V archetypeicon corruptor 8 (Corruptor)
Sentinel logo 8 (Sentinel)
Effects Self +To Hit, +Damage, +Range, +Special
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Attack Rate Increase Attack Rate
TO Training ToHit Buffs Enhance ToHit Buff
Set Categories IO ToHit Buffs To Hit Buffs

WaterBlast WaterBurst Water Burst[]

You cause water to violently explode from beneath your target's feet blasting all foes nearby with freezing cold water. Affected targets will suffer Moderate Cold and Smashing damage, have their movement speed reduced and may be knocked down by the force of the blast. Water Burst consumes all Tidal Power. It will deal additional cold damage and have a greater chance to knockdown for each stack of Tidal Power. If you have 3 stacks of Tidal Power Water Burst will have a 100% chance to knock the targets into the air.

Damage Moderate (Cold/Smashing)
Recharge Slow
Minimum Level Archetypeicon blaster 2 (Blaster)
Archetypeicon defender 4 (Defender)
V archetypeicon corruptor 2 (Corruptor)
Sentinel logo 2 (Sentinel)
Effects Ranged (Targeted AoE), Moderate Damage (Cold/Smash)
Foe -Speed, Knockdown, Self -Tidal Power
Enhancements TO Training Accuracy Enhance Accuracy
TO Training Damage Enhance Damage
TO Training Endurance Cost Reduce Endurance Cost
TO Training KnockBack Distance Enhance Knockback Distance
TO Training Attack Rate Increase Attack Rate
TO Training Range Enhance Range
TO Training Slow powers Enhance Slow
Set Categories IO Damage Targeted AoE Damage
IO Knockback Knockback
IO Snare Slow Movement

WaterBlast WaterJet Water Jet[]

You spray a concentrated torrent of water toward your target that causes High Cold and Smashing damage as well as reducing your target's movement speed. If you have 2 or less Tidal Power, you will gain a stack of Tidal Power. If you have 3 Tidal Power and you activate this power, it will have an enhanced effect causing Water Jet to cast slightly faster and immediately reset the recharge of Water Jet. Water Jet's enhanced effect can be used once every 15 seconds.

Damage High (Cold/Smashing)
Recharge Moderate
Minimum Level Archetypeicon blaster 18 (Blaster)
Archetypeicon defender 28 (Defender)
V archetypeicon corruptor 18 (Corruptor)
Sentinel logo 18 (Sentinel)
Effects Ranged (Cone), High Damage (Fire)
Foe -Defense, Minor DoT(Fire), Self +Tidal Power
Enhancements TO Training Accuracy Enhance Accuracy
TO Training Damage Enhance Damage
TO Training Endurance Cost Reduce Endurance Cost
TO Training Defense DeBuff Enhance Defense Debuff
TO Training Attack Rate Increase Attack Rate
TO Training Range Enhance Range
Set Categories IO Damage Targeted AoE Damage
IO Defense DeBuff Defense Debuff

WaterBlast Whirlpool Whirlpool[]

You create a violent whirlpool at the target location causing Cold damage over time, reducing the targets' speed and defense for a short time. Whirlpool grants 1 stack of Tidal Power.

Damage High Damage over Time (Cold)
Recharge Long
Minimum Level Archetypeicon blaster 6 (Blaster)
Archetypeicon defender 10 (Defender)
V archetypeicon corruptor 6 (Corruptor)
Sentinel logo 12 (Sentinel)
Effects Ranged (Location AoE), High Damage over Time (Cold)
Foe -Speed, -Defense, Self +Tidal Power
Enhancements TO Training Accuracy Enhance Accuracy
TO Training Damage Enhance Damage
TO Training Endurance Cost Reduce Endurance Cost
TO Training Defense DeBuff Enhance Defense Debuff
TO Training Attack Rate Increase Attack Rate
TO Training Range Enhance Range
TO Training Slow powers Enhance Slow
Set Categories IO Damage Targeted AoE Damage
IO Defense DeBuff Defense Debuff
IO Snare Slow Movement

History[]

Water Blast was added on 2012-07-10.

External links[]

Advertisement