Water Blast is a ranged power set available as a primary set to Blasters, Corruptors, and Sentinels, and is available as a secondary set to Defenders on accounts that have purchased it from the Paragon Market for 800 Paragon Points.
Water Blast grants you command over the power of water. This can be used to weaken and crush your foes with all the power of a tidal wave. Some Water Blast powers allow the user to build Tidal Power, while others consume Tidal Power. You can have 3 stacks of Tidal Power on yourself at a time. Your Tidal Power can be released to strengthen your Water Burst, Water Jet, Dehydrate and Geyser powers. Using these powers will remove all of your Tidal Power.
Power Tables[]
The Water Blast powerset is available as a primary set for Blasters, Corruptors and Sentinels, or as a secondary set for Defenders. The following tables shows which powers are available and at what level:
Ranged (Targeted AoE), High DMG(Fire/Smash), Foe High DoT(Fire), -Speed, Knock Up, Disorient, Self -Tidal Power
Powers[]
The following are powers in the Water Blast powerset.
Aqua Bolt[]
You strike your foe with a rapid blast of freezing cold water causing Light Cold and Smashing damage as well as reducing their defense. Aqua Bolt builds 1 Tidal Power.
You rapidly dehydrate your target, causing Moderate Cold and Smashing damage, reducing their movement speed and defense as well as causing a measure of Cold damage over time. You are then healed over time for a moderate amount of health. Dehydrate grants 1 stack fo Tidal Power if you have 2 or less. Dehydrate will consume all stacks of Tidal Power if you have 3, but the power's heal over time effect is increased by 50%.
NOTE: This power will grant a regeneration buff in PvP zones instead of a heal over time.
Damage
Moderate, Light Damage over Time (Cold/Smashing)
Recharge
Moderate
Minimum Level
12 (Blaster)
20 (Defender)
12 (Corruptor)
6 (Sentinel)
Effects
Ranged, Moderate Damage (Cold/Smash)
Foe -Speed, -Defense, Light DoT(Cold), Self +Heal Over Time, +/- Tidal Power
You cause the earth to erupt beneath your target's feet as a Geyser of scalding hot water burns your foes and tosses them violently into the air. Geyser causes High Fire and Smashing damage before causing High Fire damage over time as well as reducing their movement speed. Geyser consumes all Tidal Power. Both the initial damage and damage over time portions of this power will be increased and have a scaling chance to disorient for each stack of Tidal Power. If you have 3 stacks of Tidal Power, Geyser will have a 100% chance to disorient affected targets.
Damage
High, High Damage over Time (Fire/Smashing)
Recharge
Very Slow
Minimum Level
32 (Blaster)
38 (Defender)
32 (Corruptor)
32 (Sentinel)
Effects
Ranged (Targeted AoE), High Damage (Fire/Smash)
Foe High DoT (Fire), -Speed, Knock Up, Disorient, Self - Tidal Power
You briefly focus before releasing an intense blast of chilling water at your foe that causes High Cold and Smashing damage. Affected foes will have their movement speed reduced briefly and have a chance to be knocked down. Hydro Blast builds 1 Tidal Power.
You spray scalding hot steam in a cone in front of you badly burning affected targets. Steam Spray causes Moderate Fire damage, Minor Fire damage over time and reduces the target's Defense slightly. Steam Spray grants 1 stack of Tidal Power.
You draw tidal energies into yourself thus boosting your chance to hit significantly, slightly boosting your damage, range and granting yourself +3 Tidal Power.
You cause water to violently explode from beneath your target's feet blasting all foes nearby with freezing cold water. Affected targets will suffer Moderate Cold and Smashing damage, have their movement speed reduced and may be knocked down by the force of the blast. Water Burst consumes all Tidal Power. It will deal additional cold damage and have a greater chance to knockdown for each stack of Tidal Power. If you have 3 stacks of Tidal Power Water Burst will have a 100% chance to knock the targets into the air.
You spray a concentrated torrent of water toward your target that causes High Cold and Smashing damage as well as reducing your target's movement speed. If you have 2 or less Tidal Power, you will gain a stack of Tidal Power. If you have 3 Tidal Power and you activate this power, it will have an enhanced effect causing Water Jet to cast slightly faster and immediately reset the recharge of Water Jet. Water Jet's enhanced effect can be used once every 15 seconds.
You create a violent whirlpool at the target location causing Cold damage over time, reducing the targets' speed and defense for a short time. Whirlpool grants 1 stack of Tidal Power.
Damage
High Damage over Time (Cold)
Recharge
Long
Minimum Level
6 (Blaster)
10 (Defender)
6 (Corruptor)
12 (Sentinel)
Effects
Ranged (Location AoE), High Damage over Time (Cold)