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Water Blast is a ranged powerset that will be available to blasters, corruptors, and defenders.
Description
Water Blast grants you command over the power of water. This can be used to weaken and crush your foes with all the power of a tidal wave. Some Water Blast powers allow the user to build Tidal Power, while others consume Tidal Power. You can have 3 stacks of Tidal Power on yourself at a time. Your Tidal Power can be released to strengthen your Water Spout, Water Jet and Geyser powers. Using these powers will remove some or all of your Tidal Power.
Ranged, Light DMG(Cold/Smash), Foe -Def, Self +Tidal Power
You strike your foe with a rapid blast of freezing cold water causing Light Cold and Smashing damage as well as reducing their defense. Aqua Bolt builds 1 Tidal Power. Damage: Light, Recharge: Very Fast
Ranged, High DMG(Cold/Smash), Foe -Speed, Knockdown, Self +Tidal Power
You briefly focus before releasing an intense blast of chilling water at your foe that causes High Cold and Smashing damage. Affected foes will have their movement speed reduced briefly and have a chance to be knocked down. Hydro Blast builds 1 Tidal Power. Damage: High, Recharge: Moderate
You cause water to violently explode from beneath your target's feet blasting all foes nearby with freezing cold water. Affected targets will suffer Moderate Cold and Smashing damage, have their movement speed reduced and may be knocked down by the force of the blast. Water Burst consumes all Tidal Power. It will deal additional cold damage and have a greater chance to knockdown for each stack of Tidal Power. If you have 3 stacks of Tidal Power Water Burst will have a 100% chance to knock the targets into the air. Damage: Moderate, Recharge: Slow
Ranged (Location AoE), High DoT(Cold), -Speed, -Defense, Self +Tidal Power
You create a violent whirlpool at the target location causing Cold damage over time, reducing the targets' speed and defense for a short time. Whirlpool grants 1 stack of Tidal Power. Damage: High(DoT), Recharge: Long
+3.3% damage buff for 9.53 seconds on self if blaster
+3.3% damage buff for 9.53 seconds on self
• summon Whirlpool (immobile, untargetable) for 15 seconds at location
• +1 Tidal Power for 15 seconds on self if Tidal Power < 3
Pet power type: passive
Pet power tick: every 0.5 seconds
Pet power affects: 16 enemies, 25' radius, 4.75 area factor, 1 accuracy versus aoe or cold defense
0.07x cold damage on target
0.07x cold damage on target if corruptor and Scourge
You draw tidal energies into yourself thus boosting your chance to hit significantly, slightly boosting your damage and granting yourself +3 Tidal Power. Recharge: Very Long
Ranged, Moderate DMG(Cold/Smash), Foe -Speed, -Defense, Light DoT(Cold), Self +Heal Over Time, +Tidal Power
You rapidly dehydrate your target, causing Moderate Cold and Smashing damage, reducing their movement speed and defense as well as causing a measure of Cold damage over time. You are then healed over time for a moderate amount of health. Dehydrate grants 1 stack of Tidal Power if you have 2 or less. Dehydrate will consume all stacks of Tidal Power if you have 3, but the power's heal over time effect is increased by 50%. Damage: Moderate, Light DoT, Recharge: Moderate
Short, High DMG(Cold/Smash), Foe -Speed, Self +/-Tidal Power
You spray a concentrated torrent of water at short range toward your target that causes High Cold and Smashing damage as well as reducing your target's movement speed. If you have 2 or less Tidal Power, you will gain a stack of Tidal Power. If you have 3 Tidal Power and you activate this power, it will have an enhanced effect causing Water Jet to cast slightly faster and immediately reset the recharge of Water Jet. Water Jet's enhanced effect can be used once every 8 seconds. Damage: High, Recharge: Moderate
Type: variable click, variant if Tidal Power = 3 and not locked
Cast: 1.43/1 second, 10.19/5.09 endurance
Recharge: 10 seconds, 1.96 recharge factor
Affects: 1 enemy, 40' range, 1/1.2 accuracy versus ranged, smashing, or cold defense
Ranged (Cone), High DMG(Fire), Foe -Defense, Minor DoT(Fire), Self +Tidal Power
You spray scalding hot steam in a cone in front of you badly burning affected targets. Steam Stray causes High Fire damage, Minor Fire damage over time and reduces the target's Defense slightly. Steam Spray grants 1 stack of Tidal Power. Damage: High, Recharge: Long
Type: click
Cast: 2.53 seconds, 18.51 endurance
Recharge: 20 seconds, 3.56 recharge factor
Affects: 10 enemies, 40' radius, 50 degree arc, 2.45 area factor, 1.2 accuracy versus aoe or fire defense
2 ticks of 0.84x fire damage over 0.5 seconds on target
1.67x fire damage on target if corruptor and Scourge
4 ticks of 0.1x fire damage over 3 seconds on target (85% chance)
-1x defense for 8 seconds on target
+7.3% damage buff for 10.03 seconds on self if blaster
2 ticks of 52.24 fire damage over 0.5 seconds on target
4 ticks of 6.26 fire damage over 3 seconds on target (85% chance)
-7% defense for 8 seconds on target
+7.3% damage buff for 10.03 seconds on self
2 ticks of 30.18 fire damage over 0.5 seconds on target
4 ticks of 3.61 fire damage over 3 seconds on target (85% chance)
-12.5% defense for 8 seconds on target
2 ticks of 34.83 fire damage over 0.5 seconds on target
Ranged (Targeted AoE), High DMG(Fire/Smash), Foe High DoT(Fire), -Speed, Knock Up, Disorient, Self -Tidal Power
You cause the earth to erupt beneath your target's feet as a Geyser of scalding hot water burns your foes and tosses them violently into the air. Geyser causes High Fire and Smashing damage before causing High Fire damage over time as well as reducing their movement speed. Geyser consumes all Tidal Power. Both the initial damage and damage over time portions of this power will be increased and have a scaling chance to disorient for each stack of Tidal Power. If you have 3 stacks of Tidal Power Water Burst will have a 100% chance to disorient affected targets. Damage: High & High DoT, Recharge: Very Slow
Type: click
Cast: 2.93 seconds, 20.8 endurance
Recharge: 205 seconds, 3.56 recharge factor
Affects: 16 enemies, 80' range, 25' radius, 4.75 area factor, 1.4 accuracy versus aoe, smashing, or fire defense